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		<title>How Does Medieval lI Total War: Kingdoms Expansion Hold Up in 2021?</title>
		<link>https://strategyfrontgaming.com/medieval-li-total-war-kingdoms/</link>
		
		<dc:creator><![CDATA[Connor Burke]]></dc:creator>
		<pubDate>Tue, 26 Jan 2021 21:35:11 +0000</pubDate>
				<category><![CDATA[Retrospectives]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[Medieval Total War]]></category>
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		<guid isPermaLink="false">https://strategyfrontgaming.com/?p=1062</guid>

					<description><![CDATA[<p>Medieval Total War II: Kingdoms is the first and only expansion for Medieval Total War II which features four all-new campaigns, each with its own period, map, and unique factions. [&#8230;]</p>
<p>The post <a href="https://strategyfrontgaming.com/medieval-li-total-war-kingdoms/">How Does Medieval lI Total War: Kingdoms Expansion Hold Up in 2021?</a> appeared first on <a href="https://strategyfrontgaming.com">StrategyFront Gaming</a>.</p>
]]></description>
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<p class="has-normal-font-size">Medieval Total War II: Kingdoms is the first and only expansion for Medieval Total War II which features four all-new campaigns, each with its own period, map, and unique factions. Total War expansions are usually a place where Creative Assembly experiments with some of their more radical campaign ideas and Kingdoms is no different.&nbsp;</p>



<p class="has-normal-font-size">The four campaigns are Britannia, the Crusades, the Teutonic, and, the Americas. Each puts its own twist on the standard Total War formula. It would have been easy for CA to just take the units and mechanics from the base game and repurpose them for these campaigns since most of these factions already appear in the base Medieval II.</p>



<p class="has-normal-font-size">Instead, CA chose to include different mechanics that serve as experimental ideas some of which would presage the changes to come in the next Total War game, Empire Total War.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Campaigns</strong>&nbsp;</h2>



<p class="has-normal-font-size">Each campaign takes place on a zoomed-in section of the Medieval II map. It&#8217;s often the case where Total War plays at its best in these smaller scenarios, though I still do love the sweeping grand campaigns. The focus allows CA to really hone in on the specifics of the conflict at hand, and give the factions more depth than they otherwise would have.</p>



<p class="has-normal-font-size">There is also a great contrast between each campaign setting. The lush jungles of Central America are a far cry from the wind-swept hills of Scotland or the scorching deserts of the Levant.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Tueetoonic-duel.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War II Kingdoms, Knights Fighting" class="wp-image-1065" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Tueetoonic-duel.jpg?w=800&amp;ssl=1 800w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Tueetoonic-duel.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Tueetoonic-duel.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Tueetoonic-duel.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="(max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Despite this, the common theme throughout each campaign is the conflict between outside invaders and the natives. This can take place on multiple levels as well, in Britannia, the English will be the invaders for almost every faction but the Norwegians are also launching a full-scale invasion of the isle. In the Crusader campaign, the Crusader factions themselves are foreign invaders, while the Mongols will invade later in the campaign.&nbsp;</p>



<p class="has-normal-font-size">Medieval Total War II Invaders might be a better title for the expansion, though this may sound too close to both Barbarian Invasion, Viking Invasion, and Mongol Invasion. Now that I write that I’m beginning to think that creating expansions based on large-scale invasions is a running theme in these early Total War games.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Brittania</strong></h2>



<p class="has-normal-font-size">The Brittania campaign is the most ‘vanilla’ of the four campaigns and will see you fighting mostly armies of the same western-European caliber in 1258 across the British Isle. The most interesting dynamic comes from the fact that England, with far superior troops, is overextended and trying to maintain its hegemony across the entirety of the British Isle while dealing with strife at home. The other factions will feature less well-equipped rosters but will have the advantage that England will have to deal with Ireland, Wales, and Scotland at once.</p>



<p class="has-normal-font-size">Playing as England you’ll be trying to maintain your holdings across the Isle while simultaneously battling a rebellion at home: The Baron’s Alliance. The Alliance acts as a rebellion faction for the English, when a city or army revolts they will join that faction, instead of just becoming rebels. This forces the English to maintain large standing armies within their own territory, as well as on their borders.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Brittania.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War II Kingdoms, Brittania Campaign" class="wp-image-1067" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Brittania.jpg?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Brittania.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Brittania.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Brittania.jpg?resize=160%2C120&amp;ssl=1 160w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Brittania.jpg?resize=1140%2C855&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Brittania.jpg?w=1280&amp;ssl=1 1280w" sizes="(max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">The Baron’s Alliance is also the only faction that can truly challenge England in terms of the quality of its troops. Meaning that the advantage in heavy cavalry and infantry the English possess is now rendered null.</p>



<p class="has-normal-font-size">England is the toughest start in the campaign, and it’s an experience close to playing the Western Roman Empire in Barbarian Invasion, as your territories are overextended, rebellious, and underdeveloped. The best way to handle these threats is to use the extensive fortress systems that the English have built to secure your territory.</p>



<p class="has-normal-font-size">Fortresses work differently in Kingdoms than in the base game. They cannot be placed but are static features on the map. In return for this, they are now essentially castles, and critically, several units placed in them will not require any upkeep. Using these to bait the enemy into attacking you as England is critical, as you won’t be able to defend everywhere else at once.&nbsp;</p>



<p class="has-normal-font-size">The Irish’s main goal is to drive the English from the Emerald Isle. The English own extensive territory in Ireland and will pose a large threat to the Irish. They don’t have the heavy troops of the English or the devastating longbowmen of the Welsh, instead, you’ll have to use skirmish tactics, and take careful engagements to whittle down the English forces on Ireland.&nbsp;</p>



<p class="has-normal-font-size">The Welsh are in a precarious position, they’re right next to the English’s main powerbase which means they’re vulnerable but also in a position to strike at England’s heart. The Welsh faction comes closest to the English in terms of troop quality due to their elite longbowmen. In vanilla Medieval II longbowmen were incredibly powerful, and here they’re even more so. The Welsh also have an advantage where if any of their settlements are captured by the English, a Welsh army will spawn to attempt to retake the town.</p>



<p class="has-normal-font-size">The Scottish are sandwiched between the invading Norwegians in the north and the English in the south. Their provinces are critically underdeveloped and their troops are of poor quality. Though they will eventually get William Wallace as a unique general.&nbsp;</p>



<p class="has-normal-font-size">The Norwegians are perhaps my favorite start in any Kingdoms campaign, they are stuck on the rocky and poor islands to the north of Scotland with few troops at their disposal. They need to secure their power base without engaging the Scottish until their main force arrives. It truly gives the sense of being an invading expeditionary force on campaign, but unlike the Spanish in the Americas campaign, you will not have the advantage in technology.&nbsp;</p>



<p class="has-normal-font-size">The campaign also introduced several new features into the game. Culture replaces religion since all factions here are Catholic, and will allow for your faction’s units to be produced in a settlement only once the culture level is high enough.&nbsp;</p>



<p class="has-normal-font-size">There are also a number of interesting figures that will spawn throughout the campaign, like William Wallace or King Haakon of Norway.</p>



<p class="has-normal-font-size">The Brittania campaign is solid even if it doesn’t do anything exceptionally in terms of mechanics. Each faction plays entirely differently both in battles and on the strategic map, as you try and unify the British Isle.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Crusades</strong></h2>



<p class="has-normal-font-size">The Crusades campaign is set in 1174 and brings you to the Holy Land just before the launch of the Third Crusade. The main dynamic here is the endless struggle between the crusader states and their Muslim enemies, who seek to drive them out of the holy land. The other main faction is the Byzantine Empire, which lost a good deal of its territory and is now looking to reclaim it.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Crusader-Campaign.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War II Kingdoms, Crusader Campaign" class="wp-image-1068" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Crusader-Campaign.jpg?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Crusader-Campaign.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Crusader-Campaign.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Crusader-Campaign.jpg?resize=160%2C120&amp;ssl=1 160w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Crusader-Campaign.jpg?resize=1140%2C855&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Crusader-Campaign.jpg?w=1280&amp;ssl=1 1280w" sizes="(max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">The main mechanical focus of the campaign is on unique commanders with special abilities. Instead of just being able to rally troops, these special commanders have either their own unique abilities to cast. This is a change that would become more and more prominent in later Total War games, culminating in the legendary lords of Total War: Warhammer.</p>



<p class="has-normal-font-size">Characters can now construct the same sort of permanent stone forts that were present in the Brittania campaign. As the Crusaders you’ll need these to keep your troops upkeep from overwhelming your economy, while also acting as defensive bastions against the constant invasions you’ll face.</p>



<p class="has-normal-font-size">The two Crusader factions can recruit either Templar and Hospitaller knights. These are some of the most elite heavy cavalry in the game and have access to other unique holy order units.</p>



<p class="has-normal-font-size">Factions also have a “power center” now that acts as their heartland and will allow them to recruit their most powerful units. If a faction loses this settlement then an army will spawn and attempt to retake it.</p>



<p class="has-normal-font-size">There are also a few important events throughout the campaign. The Byzantines have their backs to the edge of the map, meaning they’ll only have to deal with enemies in one direction. But eventually, the Fourth Crusade will arrive near Constantinople and immediately besiege the city.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Fourth-Crusade.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War II Kingdoms, Fourth Crusade" class="wp-image-1069" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Fourth-Crusade.jpg?w=800&amp;ssl=1 800w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Fourth-Crusade.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Fourth-Crusade.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Fourth-Crusade.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /><figcaption>This is the Fourth Crusade</figcaption></figure>



<p class="has-normal-font-size">There will also be a Mamluk rebellion in Egypt, the arrival of the Third Crusade, the Turks will receive their Janissary reforms to reflect the rise of the Ottomans, and the Mongols will invade in the east.</p>



<p class="has-normal-font-size">The Crusades is the most fleshed-out campaign in terms of new mechanics and events. It feels more scripted than the other campaigns but that also makes it appear more realistic than the other campaigns. It’s also got a great clash of east vs. west in the battles, as you’ll be leading very different armies for each faction.</p>



<h2 class="wp-block-heading"><strong>Teutonic</strong></h2>



<p class="has-normal-font-size">The Teutonic campaign brings us up to the Baltic coast and follows the Northern Crusades carried out by the Teutonic Order against the Lithuanian pagans. Beyond this conflict, there is also, the expansionist Republic of Novgorod, Denmark, Poland, the Mongols, and the HRE. The map is smaller than the Crusades or Brittania but there are more factions, and they are locked in conflict the entire game.</p>



<p class="has-normal-font-size">The campaign features its own unique mechanics for the playable factions. Teutonic Knights will periodically receive Crusading noble armies from western Europe. Campaigning with these armies without destroying them will net you donations from the grateful nobles. Alternatively, if the Lithuanians manage to kill the crusaders the tribes will grant them their own reward.</p>



<p class="has-normal-font-size">The Danes can unite the Kalmar union by taking several settlements and killing the Norwegian king. This gives them a new flag and will give you all the troops Norway has under its command.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Teutonic-Battle.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War II Kingdoms, Battle" class="wp-image-1070" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Teutonic-Battle.jpg?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Teutonic-Battle.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Teutonic-Battle.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Teutonic-Battle.jpg?resize=160%2C120&amp;ssl=1 160w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Teutonic-Battle.jpg?resize=1140%2C855&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Teutonic-Battle.jpg?w=1440&amp;ssl=1 1440w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">The Guild system is used to represent the Hanseatic League which can only appear in certain settlements and the city which builds the League&#8217;s headquarters will be given financial rewards.</p>



<p class="has-normal-font-size">The Teutonic knights present a unique challenge, they are surrounded by enemies and will have to deal with hordes of Lithuanian troops, who will swarm over their small but elite armies. Each Teutonic general has a rank, with Hochmeister being the faction leader. Their strength is in their slow but incredibly powerful knights, and infantry, who can mow through unarmored Lithuanian units.&nbsp;</p>



<p class="has-normal-font-size">Lithuania on the other hand is much harder to play as you won&#8217;t be given the endless hordes of units that the AI gets. Instead, you’ll have to use your speed and mobility to harass and outflank your enemies. You will get some elite pagan units but you’ll be hampered by not being able to fully upgrade your settlements.&nbsp;</p>



<p class="has-normal-font-size">Eventually as Lithuania, you get an event allowing you to convert to Christianity. Taking this will cause massive unrest in your settlements and you’ll lose all special Pagan units but you can now fully upgrade your settlements.&nbsp;</p>



<p class="has-normal-font-size">The rest of the factions play mostly like their Vanilla counterparts, with Novogrod being a reskinned Russian faction.&nbsp;</p>



<p class="has-normal-font-size">The Teutonic campaign is the most difficult and relentless campaign in any Total War game. You’ll be constantly pressed on all sides while never having enough gold to do everything you want. The biggest problem with the campaign overall is the Lithuanian unit spam, it gets entirely excessive to the point it slows down the game, otherwise, this expansion is amazing.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Americas</strong></h2>



<p class="has-normal-font-size">The Americas is the latest campaign in terms of the time period for Medieval II Kingdoms and it’s also the most unique of all the expansion campaigns.&nbsp;</p>



<p class="has-normal-font-size">The campaign starts in 1521 and details Spain&#8217;s conquest of the Americas. Spain will have a technological advantage while suffering from extremely low manpower. They will instead rely on native allies supplemented with their European elite units to conquer the new world.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Campaign-1.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War II Kingdoms, Americas Campaign" class="wp-image-1075" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Campaign-1.jpg?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Campaign-1.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Campaign-1.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Campaign-1.jpg?resize=160%2C120&amp;ssl=1 160w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Campaign-1.jpg?resize=1140%2C855&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Campaign-1.jpg?w=1440&amp;ssl=1 1440w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">The native factions will be tasked with both pushing out the new foreign invaders while also dealing with their age-old rivals, and the new deadly diseases brought by the invaders.</p>



<p class="has-normal-font-size">The Spanish will have well-armored, and technologically advanced units but keeping them reinforced will be a problem. They also have access to gunpowder and cannons, which will help multiply their force advantage.&nbsp;</p>



<p class="has-normal-font-size">The Spanish will also be reinforced by Conquistador fleets which spawn periodically and will contain European units.&nbsp;</p>



<p class="has-normal-font-size">French and English expeditions will also arrive in the Americas, leading to even more bad times for the natives. The French will appear in the north by Louisiana and the English will appear farther south.&nbsp;</p>



<p class="has-normal-font-size">To supplement your forces as the Spanish, you’ll need to recruit the incredibly cheap and fragile native mercenary units. These act as your fodder units, which will hold the native units in place while your cavalry or heavy infantry flank them.&nbsp;</p>



<p class="has-normal-font-size">As the governor of New Spain, you’ll need to complete missions for the king of Spain in order to gain more influence with the crown and be granted higher titles. These titles allow you to build more advanced buildings.&nbsp;</p>



<p class="has-normal-font-size">I cannot overstate how much I like this mechanic. Not because it is revolutionary in any way but that it actually incentives the player to complete missions. They’re now not just a useless pop-up. I think this title system could have been meshed really well with the Senate office system of Rome Total War and made missions a lot more useful in that game.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Aztec-battle.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War II Kingdoms, Americas Battle" class="wp-image-1076" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Aztec-battle.jpg?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Aztec-battle.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Aztec-battle.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Aztec-battle.jpg?resize=1536%2C1152&amp;ssl=1 1536w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Aztec-battle.jpg?resize=160%2C120&amp;ssl=1 160w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Aztec-battle.jpg?resize=1140%2C855&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Kingdoms-Americas-Aztec-battle.jpg?w=1600&amp;ssl=1 1600w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Central American natives like the Aztecs will bear the brunt of the Spanish invasion, all the while being locked in a bitter war with their Txacalan and Tarascan neighbors. Instead of disbanding units and exterminating settlements, these factions can sacrifice them to improve public order.&nbsp;</p>



<p class="has-normal-font-size">The final major faction is the Apache who can use their Warpath to call for a Crusade on a settlement. They’re also more adaptable than their southern neighbors, if they defeat European armies in several battles they can begin to adopt cavalry and eventually firearms.&nbsp;</p>



<p class="has-normal-font-size">The Americas campaign is the most unique of the Kingdoms expansion and consequently are many people’s favorites. For the Spanish, it gives the sense of exploring a new and hostile world, while for the natives it represents the desperate struggle both internally and against these new invaders.</p>



<h2 class="wp-block-heading"><strong>Conclusion</strong></h2>



<p class="has-normal-font-size">The Kingdom&#8217;s expansion is one of the best for the entire Total War series. It provides four unique campaigns, each with its own setting and mechanics but unified by a central theme. No campaign is “the best” by far, though most people will have a clear favorite.&nbsp;</p>



<p class="has-normal-font-size">The expansion also greatly expanded the tools available to modders and is now the base for some of the best Total War mods period. Some of these, like Stainless Steel, are massive improvements over the vanilla experience.&nbsp;</p>



<p class="has-normal-font-size">From the height of Medieval II: Kingdoms, CA would go on to release arguably its first unmitigated disaster in Empire Total War.</p>



<hr class="wp-block-separator is-style-wide"/>



<p>This article is part of a series on the Total War Series you can find the other articles in the series here:</p>



<ul class="wp-block-list"><li><a href="https://strategyfrontgaming.com/shogun-total-war-retrospective/">Shogun Total War</a></li><li><a href="https://strategyfrontgaming.com/medieval-total-war-retrospective-review/">Medieval Total War</a></li><li><a href="https://strategyfrontgaming.com/rome-total-war-review/">Rome Total War</a></li><li><a href="https://strategyfrontgaming.com/barbarian-invasion-review/">Rome Total War: Barbarian Invasion</a></li><li><a href="https://strategyfrontgaming.com/alexander-review/">Rome Total War: Alexander</a></li><li><a href="https://strategyfrontgaming.com/medieval-ii-review/">Medieval II: Total War</a></li></ul>



<p></p>
<p>The post <a href="https://strategyfrontgaming.com/medieval-li-total-war-kingdoms/">How Does Medieval lI Total War: Kingdoms Expansion Hold Up in 2021?</a> appeared first on <a href="https://strategyfrontgaming.com">StrategyFront Gaming</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1062</post-id>	</item>
		<item>
		<title>How Does Medieval II Total War Hold Up In 2021?</title>
		<link>https://strategyfrontgaming.com/medieval-ii-review/</link>
					<comments>https://strategyfrontgaming.com/medieval-ii-review/#comments</comments>
		
		<dc:creator><![CDATA[Connor Burke]]></dc:creator>
		<pubDate>Mon, 25 Jan 2021 13:51:08 +0000</pubDate>
				<category><![CDATA[Retrospectives]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[Medieval Total War]]></category>
		<category><![CDATA[Total War]]></category>
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					<description><![CDATA[<p>Medieval II: Total War Retrospective Released in 2006, Medieval II Total War is sandwiched between the beloved Rome Total War, and the series&#8217;s first major misfire, Empire Total War. It’s [&#8230;]</p>
<p>The post <a href="https://strategyfrontgaming.com/medieval-ii-review/">How Does Medieval II Total War Hold Up In 2021?</a> appeared first on <a href="https://strategyfrontgaming.com">StrategyFront Gaming</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">Medieval II: Total War Retrospective</h2>



<p class="has-normal-font-size">Released in 2006, Medieval II Total War is sandwiched between the beloved Rome Total War, and the series&#8217;s first major misfire, Empire Total War. It’s the first Total War game that is a direct sequel, specifically to Medieval Total War (Duh) and is the last Total War game to allow true Total Conversion modding.</p>



<p class="has-normal-font-size">And perhaps it’s best remembered today for those Total Conversion mods which haven’t been surpassed due to the limitations of the newer Total War game’s engines. But does the vanilla Medieval II experience hold up in its own right?</p>



<p class="has-normal-font-size">If the original Medieval Total War expanded and refined Shogun’s gameplay then Medieval II does the same to Rome Total War. Medieval II’s design focus centers on solidifying the series’ successes so far and improving the quality of Rome’s systems while adding a cohesive atmosphere to the game.&nbsp;</p>



<p class="has-normal-font-size">Medieval II Total War thrives on its minor details. When you upgrade a unit&#8217;s armor at the barracks it actually changes its model with new armor. Cannons and arquebus the units have incredibly well-done animations even though those units will be absent for most of the game. Knights have a weight to them as they charge across the battlefield. These features aren’t revolutionary but they do speak to the attention paid to making Medieval II a cohesive experience.&nbsp;&nbsp;</p>



<p class="has-normal-font-size">Where Medieval stumbles is in its increased focus on the Grand Strategy elements of the campaign. Medieval II clearly wants you to be worrying a lot more about alliances, religious relations, and fighting far-flung holy wars far more than you ever did in Rome. In this way, this game is truly a sequel to the original Medieval.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="750" height="517" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Longbowmen.jpg?resize=750%2C517&#038;ssl=1" alt="Medieval Total War 2 Battle" class="wp-image-1042" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Longbowmen.jpg?w=750&amp;ssl=1 750w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Longbowmen.jpg?resize=300%2C207&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Longbowmen.jpg?resize=174%2C120&amp;ssl=1 174w" sizes="auto, (max-width: 750px) 100vw, 750px" /></figure>



<p class="has-normal-font-size">It feels like it wants you to be more concerned with Royal families and geopolitics than just outright warfare. But the AI and design of the game haven’t yet caught up with Creative Assembly’s vision, and it’s a mistake they’ll repeat in Empire Total War.&nbsp;</p>



<p class="has-normal-font-size">While Medieval succeeds at being a worthy successor and improving upon Rome it doesn’t go so far as to succeed at being the game of politics and diplomacy it seems to hint at wanting to be. Unlike Crusader Kings&nbsp; 2, It’s not good at being a simulation of a medieval world but it is still a great Total War game.&nbsp;</p>



<p class="has-normal-font-size">Up to and including Medieval Total War, the Total War series has been pretty much a straight upshot in terms of quality. Which is one of the rarest things in strategy games series. It’s also hard to argue that the series to this point has been critically dumbed-down or made too casual, which are accusations that will plague later games.</p>



<h2 class="wp-block-heading"><strong>Grand Campaign</strong></h2>



<p class="has-normal-font-size">The Medieval II grand campaign starts much like all Total War campaigns. You can choose from a few starter factions, as to not overwhelm you with choices. Your first choice should be England or France which are both strong starter nations.&nbsp;</p>



<p class="has-normal-font-size">But what’s missing from the original Medieval is the different campaign eras. This is such a shame since Medieval II gameplay changes drastically over as technology progresses.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Moors-Campaign.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War 2 Moors Campaign" class="wp-image-1043" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Moors-Campaign.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Moors-Campaign.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Moors-Campaign.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Moors-Campaign.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Medieval II focuses far more on the disparity of the quality among Medieval troops than previous games did. It’s immediately clear during battles how much better-armored knights are than the peasant infantry they’ll be smashing into. But in the early game, you’ll mostly be fielding those low-tier peasant units. This is why it’d be great to have a later era campaign where you could jump right into using higher-tier units.</p>



<p class="has-normal-font-size">Medieval II also focuses on the technological changes which took place during this period. In this focus perhaps the only other Total War game to rival Medieval II is Fall of The Samurai in how radically different your armies will change in composition and function. Whereas in Rome Total War you’d be fielding legionnaires throughout the whole game, granted they got more advanced as time went on but the core make-up of your army and your tactics would stay the same. In Medieval II you’ll begin by fielding peasant militia and end the game with proto-Pike and Shot warfare.</p>



<p class="has-normal-font-size">Most factions in Medieval II start out with very similar rosters, mostly light or medium spear militia as a mainline, peasant archers, and whatever cavalry you can muster. But as the game goes on you’ll eventually specialize toward your faction’s strengths. Spanish employ their horse javelineers, the <em>Jinetes</em>, while the English could recruit deadly Longbowmen. While in Rome Total War each faction was immediately distinct through its roster, Medieval’s factions take some time to grow into themselves as they get higher-tier units.</p>



<p class="has-normal-font-size">Throughout the game, you’ll move from peasant levies and toward better-equipped men-at-arms. This mirrors the historical trend toward professionalized mercenary armies and by the late game, you’ll see battlefields filled with cannon and arquebusiers as a prelude to renaissance warfare. The new units you unlock radically expand your options on the battlefield which removes the relative <em>sameness</em> of the factions rosters in the early game.&nbsp;</p>



<p class="has-normal-font-size">This would also help with the number of rebel provinces in the game. Almost every faction is separated by a buffer of rebel provinces which is likely meant to represent the decentralized nature of control in many Medieval states. What it means in gameplay terms is that you’ll be spending a lot of time fighting rebels who are more a nuisance than a real threat before you get to tackle more interesting opponents.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-HRE-CAmpaign.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War 2 HRE campaign" class="wp-image-1044" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-HRE-CAmpaign.jpg?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-HRE-CAmpaign.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-HRE-CAmpaign.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-HRE-CAmpaign.jpg?resize=160%2C120&amp;ssl=1 160w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-HRE-CAmpaign.jpg?resize=1140%2C855&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-HRE-CAmpaign.jpg?w=1280&amp;ssl=1 1280w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">This allows new players to ease into conquest and massive wars with other powers, which is good but it’d be better to have a later-era campaign that allows you to start those wars immediately.</p>



<p class="has-normal-font-size">Another advantage to having multiple campaigns is that it would allow you to play as the emergent factions which appear later in the game. These are the fearsome Mongols and Timurids who will rage across the Eastern part of the map destroying everything in their path. These emergent factions offer a great challenge to those Eastern factions and add even more unit variety to the game. Even some insane units like the Timurids Elephant cannons.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Settlements</strong></h2>



<p class="has-normal-font-size">The technological arms race extends not just to units but to fortifications as well. Settlements are now divided between cities, which act as your economic hubs, and castles which act as fortified bastions and unit production centers.&nbsp;</p>



<p class="has-normal-font-size">Castles are strong points of defense, especially once you upgrade them to have multiple circuits of walls. Upgrading these castles is critical since the increased defenses will allow you to leave less men garrisoning the castle and move them into field armies for conquest. Upgrading them will also mean you will now have access to higher tier units for recruitment.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Byzantine-Campaign.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War 2 Byzantine Campaign" class="wp-image-1045" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Byzantine-Campaign.jpg?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Byzantine-Campaign.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Byzantine-Campaign.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Byzantine-Campaign.jpg?resize=160%2C120&amp;ssl=1 160w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Byzantine-Campaign.jpg?resize=1140%2C855&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Byzantine-Campaign.jpg?w=1440&amp;ssl=1 1440w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">You can convert any city to a castle and vice versa, which is a great design decision that allows players to decide where they’d like their fortified production centers to be. It can be critical to convert border cities to well-fortified citadels and convert safe castles into rich cities.&nbsp;</p>



<p class="has-normal-font-size">Other than that, settlements work much the same as in Rome Total War. They have dynamic population numbers, growth rates, and taxes. The major difference in terms of gameplay is that it’s much easier to maintain public order in Medieval than it was in Rome. This is great because in Rome many of your cities would become endless centers of rebellion due to their high population, which is not the case in Medieval II.</p>



<p class="has-normal-font-size">Medieval II also has the distinction of being the last game in the series where buildings served as the sole way to upgrade your technology. Later entries would implement a Civilization-like technology tree, alongside upgrading buildings.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Venice-Campaign.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War 2 Venetian Campaign" class="wp-image-1046" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Venice-Campaign.jpg?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Venice-Campaign.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Venice-Campaign.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Venice-Campaign.jpg?resize=1536%2C1152&amp;ssl=1 1536w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Venice-Campaign.jpg?resize=160%2C120&amp;ssl=1 160w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Venice-Campaign.jpg?resize=1140%2C855&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Venice-Campaign.jpg?w=1600&amp;ssl=1 1600w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Buildings are more varied than in Rome, with Guilds being the most important edition. Guilds will appear organically once some hidden requirement has been met within a settlement. This means that Guilds don’t just appear randomly, you’ll have to specialize a city in a certain way for them to appear. This allows you access to higher tier upgrades. Some of the most powerful Guilds are the Holy Orders, which grant you the ability to recruit elite heavy knights.</p>



<h2 class="wp-block-heading"><strong>Religion</strong></h2>



<p class="has-normal-font-size">Religion is a key aspect of Medieval II’s campaign. The Papacy has an adapted version of Rome’s senate mechanics. Meaning he will occasionally send you missions.&nbsp;</p>



<p class="has-normal-font-size">In Rome Total War, these missions were easily ignored. Here in Medieval the Pope has power and will excommunicate you if at the drop of a hat. The most annoying mission he will give is to stop fighting another Catholic nation. Let me give you a tip, never do this. It’s never worth it to go out of your way to break a siege just to please the Pope.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="540" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-reeligion.jpg?resize=760%2C540&#038;ssl=1" alt="Medieval Total War 2 Cross Battle" class="wp-image-1047" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-reeligion.jpg?resize=1024%2C728&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-reeligion.jpg?resize=300%2C213&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-reeligion.jpg?resize=768%2C546&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-reeligion.jpg?resize=1536%2C1092&amp;ssl=1 1536w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-reeligion.jpg?resize=169%2C120&amp;ssl=1 169w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-reeligion.jpg?resize=1140%2C811&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-reeligion.jpg?w=1589&amp;ssl=1 1589w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">It would be much better if you could bribe the Pope into relenting when this happens so you at least have some control over this. What these really are is a not-so-subtle way of slowing down your conquests so that you won’t outpace the AI too quickly.</p>



<p class="has-normal-font-size">Excommunication will mostly cause greater unrest among your population and make other Catholic factions hate you but if you play on the harder difficulties most factions will constantly be at war with you anyway.&nbsp;</p>



<p class="has-normal-font-size">The benefit of the Papal System is that now you can influence the Papal Election. You can do this when a Pope dies. You can demand their votes in return for a bribe or other concessions if you have a cardinal in the running to become the new Pope.</p>



<p class="has-normal-font-size">When you get a Pope from your faction elected you can influence him to call a crusade. Crusades target specific settlements of another religion or an excommunicated faction. You can assign one of your armies to become a “Crusader Army” and gain access to unique Crusader units as mercenaries.&nbsp;</p>



<p class="has-normal-font-size">Once you assign this army to be Crusaders you will need to steadily move them toward the Crusade target or else they will begin to desert.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="428" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-.jpg?resize=760%2C428&#038;ssl=1" alt="Medieval Total War 2 Papal Relations" class="wp-image-1048" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-.jpg?w=960&amp;ssl=1 960w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-.jpg?resize=213%2C120&amp;ssl=1 213w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">The crusades are great in Medieval II, they force you to take your forces far away from your centers of reinforcement and send them on an expedition to the other side of the world. They force you to think carefully about what battles you want to take since you’ll need to be clever about preserving your forces in this hostile land.</p>



<p class="has-normal-font-size">Catholics also have their own unique agents beyond the priests. These are Cardinals, who act as stronger priests and are eligible for the Papacy, Inquisitors, who are controlled by the Papacy and can burn your characters at the stake for Heresy, and Heretical preachers, these are rebel units who will convert your populations away from Christianity and lower public order. The other version of these Heretics is the Witches, who function in the same manner.&nbsp;</p>



<p class="has-normal-font-size">Overall the religious mechanics, especially for Catholics exist mostly to slow your expansion down, increasing unrest, eliminating your generals, or giving you missions to not conquer. While I appreciate the attempt to force the player to think about things besides just expansion, it often feels like these are mere annoyances rather than real challenges in your conquests.</p>



<h2 class="wp-block-heading"><strong>Agents</strong></h2>



<p class="has-normal-font-size">Speaking of agents, besides the religious agents the newest addition is the Merchant. Merchants have generated a lot of debate over the years about their usefulness. I generally come down on the side of them being a waste for a few reasons.&nbsp;</p>



<p class="has-normal-font-size">The first is that most enemy agents will try and seize your merchant&#8217;s assets which will eventually succeed. The second is that they often don’t produce enough gold to make good on the initial investment.&nbsp;</p>



<p class="has-normal-font-size">Merchants can be useful if you send them all the way across the map, especially sending them to Timbuktu but at that point, you could have spent that 500 gold on something else. Keeping your treasury full is far more of a challenge than in Rome Total War.&nbsp;</p>



<p class="has-normal-font-size">Otherwise, agents are mostly the same, the problem here is that there are just so many of them, that this is the point here agent spam really started to become a problem for the series. It is also a problem that agents are largely useless on higher difficulties since the AI will always get buffs to their agents making yours nearly ineffective.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Diplomacy</strong></h2>



<p class="has-normal-font-size">Diplomacy is still the game’s main problem area. With the increased focus on religious relations, marriages with Princesses, and Royal Lineage it is sad to see this hasn’t been improved.&nbsp;</p>



<p class="has-normal-font-size">Diplomacy has long been the Total War series’ Elephant in the room. It’s cumbersome, takes away from the overall campaign, and kills any roleplay. This is entirely due to the arbitrary nature of the AI in relation to the player. The AI will accept your trade agreement then capriciously attack you for no reason.&nbsp;</p>



<p class="has-normal-font-size">This is partly due to the fact that the game wants to keep you constantly at war. This means that AI relations are meaningless, as they may simply declare war on you at any point.</p>



<p class="has-normal-font-size">The solution is simple, the Total War AI respects only one thing: strength. That alliance you have with France? Yeah, that’s a useless piece of paper. But an army parked on their border? That will make the AI think twice.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="428" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-French.jpg?resize=760%2C428&#038;ssl=1" alt="Medieval Total War 2 French Knights" class="wp-image-1056" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-French.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-French.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-French.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-French.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-French.jpg?resize=213%2C120&amp;ssl=1 213w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-French.jpg?resize=1140%2C641&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-French.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">This force-based diplomacy system is poorly explained by the game. The way diplomacy works and the way it seems it should work is a gap that a lot of players have had problems with.</p>



<p class="has-normal-font-size">On the hardest difficulty, the AI warmongering can get insane. Playing as England, by turn 70 Spain, France, Portugal, Denmark, and the HRE had all declared war on me. While this made for a fun challenge it Portuguese armies invading Wales broke all immersion in the campaign.</p>



<p class="has-normal-font-size">This hatred of the player hurts the games in other ways, namely that it creates a less interesting campaign world. Instead of each faction feeling like the protagonist of their own story it feels like they are all just looking to take you down like every faction has geared their entire national effort simply towards killing you.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Royalty</strong></h2>



<p class="has-normal-font-size">The Royal family and political mechanics haven’t been improved over Rome or the original Medieval individually but Medieval II combines elements of both.&nbsp;</p>



<p class="has-normal-font-size">Gone are the dynamic Civil Wars which appeared in the original Medieval. Now when generals have low enough loyalty they will simply become rebels, taking their whole army with them. This can be interesting, as when I had a commander besieging an important French citadel, waiting to starve them out. </p>



<p class="has-normal-font-size">One turn before their garrison was set to surrender the Commander rebelled, lifted the siege, and took that whole army with him. It completely changed the dynamic of the war and left me scrambling to plug that flank.&nbsp;</p>



<p class="has-normal-font-size">It’s those great character moments that Medieval II does so well.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Characters</strong></h2>



<p class="has-normal-font-size">One of the strongest aspects of the game is the character system. In terms of how the Total War series handles characters, Medieval II is the best in the series. The system is a more robust version of the Attributes-Traits-Retinue system of Rome Total War. In the Medieval era when most politics were personal, characters have to be a central focus.</p>



<p class="has-normal-font-size">Any male character will automatically be made a commander, who can then be assigned to either lead armies or govern settlements. Mostly gone are the unique titles for governors from Medieval Total War, which is a shame.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Knights.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War 2 Holy Order" class="wp-image-1050" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Knights.jpg?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Knights.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Knights.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Knights.jpg?resize=1536%2C1152&amp;ssl=1 1536w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Knights.jpg?resize=160%2C120&amp;ssl=1 160w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Knights.jpg?resize=1140%2C855&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Knights.jpg?w=1600&amp;ssl=1 1600w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Characters will receive a laundry list of traits that flesh out their personality and impact their Attributes. Attributes generally determine what a character should be doing, if they have high command then put them at the head of a host, if they have high chivalry put them in a city to increase population growth.&nbsp;&nbsp;&nbsp;</p>



<p class="has-normal-font-size">The best thing about the traits system is how it can affect the speeches that generals give at the beginning of battles, it is a small detail that most people won’t notice but Medieval II thrives on these little touches that add a sense of realism to the game.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Battles</strong></h2>



<p class="has-normal-font-size">Battles haven’t changed much mechanically in Medieval II but slight tweaks to the formula ensure that battles play out much differently than in previous titles. Here battles are probably the <em>weightiest</em> in the series. Units move slower and charge with a higher impact. They also take longer to break than in Rome which allows for more tactics to be employed on the player&#8217;s side.&nbsp;</p>



<p class="has-normal-font-size">Whereas in Rome the focus was on heavy-infantry, here the dreaded knights rule the battlefield. Cavalry is no longer as vulnerable as it was in Rome. Knights look far more menacing than another cavalry as well.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Scott-battle.jpg?resize=760%2C570&#038;ssl=1" alt="Medieval Total War 2 Battle" class="wp-image-1051" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Scott-battle.jpg?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Scott-battle.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Scott-battle.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Scott-battle.jpg?resize=1536%2C1152&amp;ssl=1 1536w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Scott-battle.jpg?resize=160%2C120&amp;ssl=1 160w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Scott-battle.jpg?resize=1140%2C855&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-English-Scott-battle.jpg?w=1600&amp;ssl=1 1600w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Medieval II nails unit design in general, no longer are your regiments populated by identically faced soldiers. Now there is a rag-tag quality to your troops, they’ve clearly all brought their own armor here.&nbsp;</p>



<p class="has-normal-font-size">The differences in the tiers of medieval troops I mentioned earlier also plays out here. Your Spear militia is going to get crushed by mail knights or torn apart by longbowmen. Their use, then, is to hold the line long enough for your own heavy cavalry to flank the enemy and crush them.&nbsp;</p>



<p class="has-normal-font-size">It’s a great system overall which is only enhanced by the variety of terrains you&#8217;re going to encounter on the battlefield. The reliance on heavy cavalry means that finding open fields is paramount, and you’ll want to position your battles carefully since Medieval II uses the same dynamic battle generation system as Rome.</p>



<p class="has-normal-font-size">There are also a number of Historical Battles in the game. These are generally mixed in quality with the best being Agincourt and Arsuf. These mostly do a competent job of depicting the historical event but more importantly their challenging scenarios that you can’t recreate on the campaign map.</p>



<h2 class="wp-block-heading"><strong>Sieges</strong></h2>



<p class="has-normal-font-size">Sieges here are the best in the series. There is now a far greater variety of siege maps to play on, and they’re split between cities and castles. Castles are far harder to attack than cities and may feature multiple rings of walls you will have to penetrate before claiming victory. </p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="596" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Battle.jpg?resize=760%2C596&#038;ssl=1" alt="Medieval Total War 2 Armies" class="wp-image-1052" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Battle.jpg?resize=1024%2C803&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Battle.jpg?resize=300%2C235&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Battle.jpg?resize=768%2C602&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Battle.jpg?resize=153%2C120&amp;ssl=1 153w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Battle.jpg?resize=1140%2C894&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Medieval-II-Battle.jpg?w=1272&amp;ssl=1 1272w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Critically unit pathfinding has been far improved in settlements, meaning you’ll be less frustrated during these engagements. Pathfinding is still worse than in field battles mind you but at least it’s improved.</p>



<h2 class="wp-block-heading"><strong>DLC</strong></h2>



<p class="has-normal-font-size">Medieval II only featured one expansion: Kingdoms. It featured four separate mini-campaigns which in terms of content for money, Kingdoms is the best Total war DLC out there. Though Fall of The Samurai is likely the best in terms of quality content. The four campaigns are Britannia, Americas, Teutonic, and the Crusades. They are vastly different from each other and the main campaign, and each is interesting in its own way.</p>



<p class="has-normal-font-size">I won’t talk much more about them here because they deserve their own separate review.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Conclusion</strong></h2>



<p class="has-normal-font-size">Medieval 2 continued the upward trend in terms of the quality of the Total War series. It is the last Total War for many things and is considered the last of the “Old Total War” games.&nbsp;</p>



<p class="has-normal-font-size">The game survives today with a fairly large player base mostly due to its insanely talented and dedicated modding scene which have kept the game on par with modern Total War releases.&nbsp;</p>



<p class="has-normal-font-size">It succeeded mechanically mostly due to refining what made previous games great and forged its own identity with its unique attention to detail, and character.&nbsp;</p>



<p class="has-normal-font-size">Where Medieval II failed it’s mostly due to failings for the series, those being diplomacy and agents. Both of these would receive massive overhauls in later games.&nbsp;</p>



<p class="has-normal-font-size">As I said before, Medieval II is an awkward place in the series. It felt like CA wanted to do far more with the game than the engine allowed, a failing they’d attempt to remedy with the unabashedly huge Empire Total War.&nbsp;</p>



<hr class="wp-block-separator is-style-wide"/>



<p class="has-normal-font-size">This article is part of a series on the Total War Series you can find the other articles in the series here:</p>



<ul class="wp-block-list"><li><a href="https://strategyfrontgaming.com/shogun-total-war-retrospective/">Shogun Total War</a></li><li><a href="https://strategyfrontgaming.com/medieval-total-war-retrospective-review/">Medieval Total War</a></li><li><a href="https://strategyfrontgaming.com/rome-total-war-review/">Rome Total War</a></li><li><a href="https://strategyfrontgaming.com/barbarian-invasion-review/">Rome Total War: Barbarian Invasion</a></li><li><a href="https://strategyfrontgaming.com/alexander-review/">Rome Total War: Alexander</a></li></ul>
<p>The post <a href="https://strategyfrontgaming.com/medieval-ii-review/">How Does Medieval II Total War Hold Up In 2021?</a> appeared first on <a href="https://strategyfrontgaming.com">StrategyFront Gaming</a>.</p>
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