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		<title>Rome Total War Alexander -Retrospective</title>
		<link>https://strategyfrontgaming.com/alexander-review/</link>
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		<dc:creator><![CDATA[Connor Burke]]></dc:creator>
		<pubDate>Tue, 19 Jan 2021 18:09:50 +0000</pubDate>
				<category><![CDATA[Retrospectives]]></category>
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					<description><![CDATA[<p>In June of 2006, Creative Assembly released Rome Total War Alexander as the final expansion to Rome Total War.&#160; The expansion takes place during the campaigns of Alexander the Great, [&#8230;]</p>
<p>The post <a href="https://strategyfrontgaming.com/alexander-review/">Rome Total War Alexander -Retrospective</a> appeared first on <a href="https://strategyfrontgaming.com">StrategyFront Gaming</a>.</p>
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<p class="has-normal-font-size">In June of 2006, Creative Assembly released Rome Total War Alexander as the final expansion to Rome Total War.&nbsp;</p>



<p class="has-normal-font-size">The expansion takes place during the campaigns of Alexander the Great, detailing his conquest of the Persian Empire. Whereas the base game and Barbarian Invasion detailed clashes of people, and whole historical periods, RTW Alexander focuses on just the ten years of Alexander&#8217;s conquest.</p>



<p class="has-normal-font-size">How does Total War handle this much tighter historical focus? Not too well. Barbarian Invasion’s campaign built on that of Rome Total War, showing the eventual consequences of the base game&#8217;s obsession with rampant imperialism and expansion. In the Imperial Campaign you built things up, in Barbarian Invasion they fell apart.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="760" height="427" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Cavalry-Charge.jpg?resize=760%2C427&#038;ssl=1" alt="Rome Total War Alexander Cavalry" class="wp-image-1028" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Cavalry-Charge.jpg?w=966&amp;ssl=1 966w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Cavalry-Charge.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Cavalry-Charge.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Cavalry-Charge.jpg?resize=213%2C120&amp;ssl=1 213w" sizes="(max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">That being said, I’m not so sure what RTW: Alexander’s campaign is about. You’re conquering an empire, yes but you’re not really building it. Its campaign is more of a mad dash to the Indus River than the conquest of an ancient and powerful civilization. You aren’t trying to synthesize cultures or build a new state as Alexander did historically.&nbsp;</p>



<p class="has-normal-font-size">RTW: Alexander often feels more like a tech demo for the main campaign than it does the final expansion for the now legendary Rome Total War. The map is awkwardly shrunk down to fit the 100 turn limit and the factions feel barren of any new interesting units or mechanics.&nbsp;</p>



<p class="has-normal-font-size">Instead of building on the strengths of vanilla Rome Total War, as Barbarian Invasion did, Alexander tries something entirely new for the Total War series, and it mostly fails.&nbsp;</p>



<p class="has-normal-font-size">If vanilla’s main focus was on the sprawling campaign then Alexander places it squarely on the battlefield. I think that this in and of itself is fine, the problem is that Alexander fails to do anything new or interesting with its battles, at least in the campaign.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Alexander’s Campaign</strong></h2>



<p class="has-normal-font-size">The shifts to the overall campaign come in a few key ways. Instead of a map of the entire Mediterranean world, you’ll be limited to Greece and the Persian Empire. On paper this is a great change as the narrower focus will allow CA to add more settlements and factions to this region to make it feel more alive.&nbsp;</p>



<p class="has-normal-font-size">Sadly the opposite happened, despite its smaller region RTW Alexander features fewer regions than were in the same area of its base campaign. This puzzled me for the longest time, it couldn’t have been a technical issue, RTW already ran fine with more provinces. There were no new mechanics or more factions. There was just less.&nbsp;</p>



<p class="has-normal-font-size">Until I realized why the map had to be so cramped and small, the developers had shot themselves in the foot by their own design choices.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" width="750" height="563" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Empire.jpeg?resize=750%2C563&#038;ssl=1" alt="" class="wp-image-1029" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Empire.jpeg?w=750&amp;ssl=1 750w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Empire.jpeg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Empire.jpeg?resize=160%2C120&amp;ssl=1 160w" sizes="(max-width: 750px) 100vw, 750px" /></figure>



<p class="has-normal-font-size">You see RTW Alexander’s campaign only allows you to play as Alexander, and only gives you 100 turns to complete his campaign. Again, on paper this is good, it makes you think about each battle you&#8217;re fighting because you’ll always need to be advancing to conquer the 30 necessary regions to win the campaign.&nbsp;</p>



<p class="has-normal-font-size">You can’t be bogged down by unnecessary movement and long sieges as you race east. So the campaign map had to be awkwardly shrunk down so that you could reach those 30 regions in a reasonable time.</p>



<p class="has-normal-font-size">It’s not a great solution. Why not just give armies more movement points or make some cities surrender to Alexander when he arrives? It’s just lazy design and makes it seem like the developers ran out of time and weren’t able to do everything they wanted with the expansion.</p>



<p class="has-normal-font-size">I think the map of Greece is the best representation of this. There are no Greek allies for you to coordinate, in fact, there’s not really any Greece at all. There are seven settlements in Greece in the main campaign(including Epirus and Macedonia). In Alexander, you have two settlements in that same geographic area.&nbsp;</p>



<p class="has-normal-font-size">Besides, the restrictive turn limit and simplistic campaign map Alexander must have at least kept the religion system from Barbarian Invasion right? I mean part of Alexander the Great’s whole thing was that he wanted to merge Persian and Greek culture, and his conquested Hellenized the Eastern Mediterranean.&nbsp;</p>



<p class="has-normal-font-size">Nope, that’s all gone, since the turn limit is in place there’s no time for any of the frills of empire management or diplomacy despite those being some of Alexander the Great’s core concerns.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" width="760" height="380" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-Close.jpg?resize=760%2C380&#038;ssl=1" alt="" class="wp-image-1030" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-Close.jpg?resize=1024%2C512&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-Close.jpg?resize=300%2C150&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-Close.jpg?resize=768%2C384&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-Close.jpg?resize=240%2C120&amp;ssl=1 240w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-Close.jpg?resize=1140%2C570&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-Close.jpg?w=1500&amp;ssl=1 1500w" sizes="(max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">So the turn limit is a trade-off, less interesting empire management but each action and battle has more strategic weight, they matter more.&nbsp;</p>



<p class="has-normal-font-size">This might be interesting if the AI was competent enough to try and stop you, but it feels like the Persian AI are more inept than in the base game, which I don’t fully understand because it should have fewer variables to work with. Perhaps It’s just that since you’re only dealing with one main enemy it’s more noticeable when they are making terrible moves.</p>



<p class="has-normal-font-size">It surprises me more so since most of the reviews at release criticized the campaign for its difficulty. In fact, it was many reviewers&#8217; main criticism of the expansion.&nbsp;</p>



<p class="has-normal-font-size">I’d say, yes the campaign is difficult but not overly so, and I think that level of challenge is probably the most interesting thing about the campaign. You have no time to sit back and build up; you have to go out conquering with the limited resources you have.&nbsp;</p>



<p class="has-normal-font-size">One interesting thing that this campaign does is logistics. Since your main armies will likely be far off to the east, you’ll have a good deal of trouble reinforcing them as you go from battle to battle, and are pulled further and further from Greece.&nbsp;</p>



<p class="has-normal-font-size">Most Total War games have never really done campaigning well. Armies fight without regard for supply or logistics. Modern Total War games have brought this into greater focus, with a supply system in Three Kingdoms especially, but the earlier games like RTW never really bothered with it.&nbsp;</p>



<p class="has-normal-font-size">Having to send up reinforcements from Greece or the cities that could Greek produce units was interesting to try and keep your armies at strength while marching through a foreign and hostile land.&nbsp;</p>



<p class="has-normal-font-size">It often feels more like a puzzle than a Total War campaign, you have to plan your moves exactly right to get to the end before turn 100. You’re not managing your ambitious generals, not dealing with the task of combining Hellenic and Persian cultures, no instead you’ll just be conquering.&nbsp;</p>



<p class="has-normal-font-size">So if not the campaign, then what is the focus here?</p>



<h2 class="wp-block-heading"><strong>Historical Battles</strong></h2>



<p class="has-normal-font-size">The main focus of the expansion is the string of historical battles that detail the major clashes of Alexander&#8217;s rise.&nbsp;</p>



<p class="has-normal-font-size">Both RTW and BI both had Historical Battles but they were always more of a fun distraction than the main focus of the game. They often acted as semi-historical challenge scenarios, such as Cahhrae or Teutoburg Forest. They were always fun if a bit short. It&#8217;s clear more time went into the Historical Battles here, making them more of a mini-campaign than anything else.&nbsp;</p>



<p class="has-normal-font-size">Brian Blessed narrates the set up to each battle, which was unsurprisingly excellent voice work. His narration sets up the context for each battle and does a good job of hyping them up.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="428" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-1.jpg?resize=760%2C428&#038;ssl=1" alt="" class="wp-image-1031" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-1.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-1.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-1.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-1.jpg?resize=213%2C120&amp;ssl=1 213w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-1.jpg?resize=1140%2C641&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Battle-1.jpg?w=1366&amp;ssl=1 1366w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">The battles offer some interesting play, you’ll be severely outnumbered in each one and will need to use clever tactics to win.</p>



<p class="has-normal-font-size">What fails here is the scale of the battles. Alexander’s armies are often smaller than the 20 unit army cap, making them mere skirmishes compared to what you’ll be fighting in the campaign.&nbsp;</p>



<p class="has-normal-font-size">This isn’t just to make Alexander feel smaller, Persians will sometimes bring multiple armies to the field, such as Gaugamela. Those Persian armies could have been beefed up and Alexander could have been given a full stack of units.</p>



<p class="has-normal-font-size">My best guess is that this is for performance reasons, as having too many units on screen could cause some computer problems. But isn’t this why Total War has graphics and unit size settings?&nbsp;</p>



<p class="has-normal-font-size">Regardless, both their disappointing size and the mediocre RTW battle AI leave these historical battles feeling shallow. Clashes like Gaugamela and Issus should be some of the largest in the series so far, they should be the laurel crown that ends your time with Rome Total War, instead, they’re smaller than most campaign battles, and that stinks.&nbsp;</p>



<p class="has-normal-font-size">Creative Assembly clearly tried to improve the battles even going so far as adding a tournament battle mode and even allowing you to play each of the six historical battles Alexander fought against human opponents.</p>



<p class="has-normal-font-size">Fighting these battles against actual people does elevate the experience and like most Total Wars, is the best way to experience the battle system. It still suffers from scale problems but the battles actually feel like interesting clashes now.</p>



<h2 class="wp-block-heading"><strong>Factions</strong></h2>



<p class="has-normal-font-size">There are eight factions in this expansion but as I said, only Macedonia is playable in the campaign. There is a good variety between their unit rosters though.&nbsp;</p>



<p class="has-normal-font-size">With Persia and Macedonia especially being an interesting combination. Macedonia relies on its unstoppable phalanx of spearmen to push through the enemy while their cavalry protects the flanks. The Persians focus on archers and light cavalry, with their elite Immortals holding the line where needed. This forces the Macedonians to close quickly or risk being overwhelmed by the Persians fire.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="740" height="432" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Elephants.jpg?resize=740%2C432&#038;ssl=1" alt="" class="wp-image-1033" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Elephants.jpg?w=740&amp;ssl=1 740w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Elephants.jpg?resize=300%2C175&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Alexander-Elephants.jpg?resize=206%2C120&amp;ssl=1 206w" sizes="auto, (max-width: 740px) 100vw, 740px" /></figure>



<p class="has-normal-font-size">The campaign also introduces Indians who use a combination of weak infantry with extremely potent elephants as their main units.</p>



<p class="has-normal-font-size">These factions are great in multiplayer as their strengths each allow them to play off each other but the AI cannot take advantage of these differences.</p>



<h2 class="wp-block-heading"><strong>Conclusions</strong></h2>



<p class="has-normal-font-size">In some ways, Alexander was a dead-end for the Total War series. Never again would they have such a restrictive campaign. Even Warhammer II’s Vortex campaign mostly let you do what you want.</p>



<p class="has-normal-font-size">In another way, I see a lot of the decisions made in the maligned first Total War Saga game, Thrones of Brittania, to be the heirs of this type of campaign making. Restrictive, somewhat arbitrary, and cramped.&nbsp;</p>



<p class="has-normal-font-size">Rome Total War and Barbarian Invasion knew the strengths of the series and succeeded because of it. Alexander was an ambitious experiment in another type of Total War campaign, it asked if the battles could be the core focus of the experience, and the campaign was just fluff, and it failed.</p>



<p class="has-normal-font-size">Rome Total War is a legendary game, and Barbarian Invasion is often brought up alongside its greatness but Alexander is not. It’s noteworthy that when Creative Assembly made the sequel they made Rome II as a sequel to RTW and Attila Total War as a sequel to Barbarian Invasion.&nbsp;</p>



<p class="has-normal-font-size">Alexander never received anything like it, and I can&#8217;t say I blame them. I don’t hate the race-to-30-provinces campaign mode but it clearly didn’t work and took away far more from the campaign experience than it ever added.</p>



<hr class="wp-block-separator is-style-wide"/>



<p class="has-normal-font-size">This article is part of a series on the Total War Series you can find the other articles in the series here:</p>



<ul class="wp-block-list"><li><a href="https://strategyfrontgaming.com/shogun-total-war-retrospective/">Shogun Total War</a></li><li><a href="https://strategyfrontgaming.com/medieval-total-war-retrospective-review/">Medieval Total War</a></li><li><a href="https://strategyfrontgaming.com/rome-total-war-review/">Rome Total War</a></li><li><a href="https://strategyfrontgaming.com/barbarian-invasion-review/">Rome Total War: Barbarian Invasion</a></li></ul>
<p>The post <a href="https://strategyfrontgaming.com/alexander-review/">Rome Total War Alexander -Retrospective</a> appeared first on <a href="https://strategyfrontgaming.com">StrategyFront Gaming</a>.</p>
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		<title>Is this Rome Total War&#8217;s Best expansion? &#8211; Barbarian Invasion</title>
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		<dc:creator><![CDATA[Connor Burke]]></dc:creator>
		<pubDate>Fri, 08 Jan 2021 20:37:01 +0000</pubDate>
				<category><![CDATA[Retrospectives]]></category>
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					<description><![CDATA[<p>Rome Total War: Barbarian Invasion &#8211; Retrospective A year after its release Rome Total War received its first expansion: Barbarian Invasion. Rome Total War is a grand expansion of the [&#8230;]</p>
<p>The post <a href="https://strategyfrontgaming.com/barbarian-invasion-review/">Is this Rome Total War&#8217;s Best expansion? &#8211; Barbarian Invasion</a> appeared first on <a href="https://strategyfrontgaming.com">StrategyFront Gaming</a>.</p>
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										<content:encoded><![CDATA[
<h2 class="wp-block-heading">Rome Total War: Barbarian Invasion &#8211; Retrospective</h2>



<p class="has-normal-font-size">A year after its release Rome Total War received its first expansion: Barbarian Invasion. Rome Total War is a grand expansion of the series bringing it into 3D and introducing new mechanics, Barbarian Invasion is more about thematic and strategic changes to the Total War formula.</p>



<p class="has-normal-font-size">Most strategy games feature you starting small and rising up to become a great power. This setup commits players to a steady sense of progression and expansion giving them a connection to the empire <em>they</em> <em>built</em>, Barbarian Invasion inverts this trope.</p>



<p class="has-normal-font-size">For the two fractured halves of the Roman Empire, you’ll simply be tasked to survive the waves of barbarian migrations, and hold together your massive crumbling empire. As for the other factions, you’ll have to fight your way into the heart of the ailing Roman Empire and carve your way through to the richest regions to give your people a new homeland.</p>



<p class="has-normal-font-size">Instead of the diversity of faction cultures which you have in Rome Total War, hew you’re limited to the: Romans themselves, Germanic Barbarians, Steppe nomads, and the Sassanid Persians.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="428" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-WRE.jpg?resize=760%2C428&#038;ssl=1" alt="Rome Total War Barbarian Invasion Western Roman Empire" class="wp-image-1012" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-WRE.jpg?resize=1024%2C577&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-WRE.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-WRE.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-WRE.jpg?resize=213%2C120&amp;ssl=1 213w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-WRE.jpg?resize=1140%2C642&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-WRE.jpg?w=1364&amp;ssl=1 1364w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">The biggest difference from Vanilla RTW though is between the factions is the close of the technological gap between the Romans and their barbarian neighbors. Mostly gone are the naked warbands of the Gauls and Germans, replaced with hardened warriors who can go toe-to-toe with the Romans. Now that they have their troops on par with the Romans and the Romans are trying to cover far more territory at the start than they were in Vanilla, there’s a more even playing field.&nbsp;</p>



<p class="has-normal-font-size">On top of it all, you’ll now have to deal with the struggle between Christianity, Zoroastrianism, and Paganism. With the Roman Empire being split between the rising Christians and the older pagan tradition.</p>



<p class="has-normal-font-size">All of these factors coalesce in the amazing campaign of Barbarian Invasion. Few Total War worlds are so well-realized and so focused.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Campaign Overview</strong></h2>



<p class="has-normal-font-size">The campaign isn’t just smaller in terms of there being fewer factions, there are also literally fewer provinces in the game 72 compared to the original’s 103. There are fewer factions, less troop variety, fewer provinces, fewer armies at your disposal. It’s a time of decay, the old ways are failing, that empire you built-in Rome Total War that was so glorious? Yeah, that’s this monstrosity now.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="475" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-WRE.jpg?resize=760%2C475&#038;ssl=1" alt="Rome Total War Barbarian Invasion Western Roman Empire" class="wp-image-1013" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-WRE.jpg?resize=1024%2C640&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-WRE.jpg?resize=300%2C188&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-WRE.jpg?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-WRE.jpg?resize=192%2C120&amp;ssl=1 192w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-WRE.jpg?resize=1140%2C713&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-WRE.jpg?w=1280&amp;ssl=1 1280w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Rome has grown too big to even maintain a singular authority. Throughout the empire, corruption and religious struggles run rampant. Rebellions are all too common, your borders are overextended and the Barbarians who&#8217;ve you’ve kept divided for ages are now ready to come and take your land.</p>



<p class="has-normal-font-size">Manpower is now at a premium, after the Crisis of the Third Century, plagues, and previous invasions the Empire is a shell of its former self.</p>



<p class="has-normal-font-size">As for the Germanic tribes, well they’re about to have a bad time themselves, as Attila the Hun is on the move. In the East, the Eastern Roman Empire and the Persians are locked in a struggle they’ve been in for nearly 200 years.</p>



<p class="has-normal-font-size">Each faction is poised on the brink of collapse. It’s not the hopeful future of the main campaign where you sought to build an empire that will last the ages: Barbarian Invasions is about just surviving.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Roman Campaign</strong></h2>



<p class="has-normal-font-size">There are now two Roman factions: The Western and Eastern Empires. The Western is in far worse shape than its cousin in the East, as it was historically.&nbsp;</p>



<p class="has-normal-font-size">The Western Empire was never as populous or as Urbanized as the East. It also has far more vulnerable borders to defend. On top of this, the empire is swimming in corruption and the religious schism between Christian and Pagan is far worse than in the East.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Catholic-Priest.jpg?resize=760%2C570&#038;ssl=1" alt="Rome Total War Barbarian Invasion Western Roman Empire Catholic Priest" class="wp-image-1014" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Catholic-Priest.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Catholic-Priest.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Catholic-Priest.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Catholic-Priest.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">You’re dealing with both pressing managerial and military problems. On the military front, you’ll have to manage four fronts to fight on: Britannia, Germany, Illyria, and Africa. In the north, you’ll be fighting off the Celts and the Saxons with the limited resources of Brittania. If you lose Britannia to any other faction a new emergent faction the Romano-British.&nbsp;</p>



<p class="has-normal-font-size">The Romano-British represent the remnant peoples left in Britain in the wake of the Roman retreat from the island. Their faction roster combines the best of the Roman and Celtic armies with the excellent Comitatenses and the Celtic Gael Knights. They’re not playable in the base game but are in custom battles.&nbsp;</p>



<p class="has-normal-font-size">For the Western Empire, you have two options to deal with Britannia: abandon it or rush the Celts, driving them from the island, then defending it from the Saxons. In Africa, you’ll want to just hold Carthage. The Barbarian Berbers will launch assault after assault onto your settlements there and you’ll likely not have the resources to hold them off.&nbsp;</p>



<p class="has-normal-font-size">Looking at Illyria, you’ll want to either abandon the area entirely and defend Italy or garrison the territory as a buffer. Note that if you do decide to keep the area you’re liable to be attacked by your “allies” in the Eastern Empire. This is an effect of Rome Total War’s not-so-excellent diplomacy system.</p>



<p class="has-normal-font-size">Germany will be your main area of focus. This is where the Germans will be being pushed across the borders as hordes, fleeing from the oncoming Huns.</p>



<p class="has-normal-font-size">Internally, you’ll have to deal with a ton of rebels. For each Roman faction, their rebels will form your own faction which will produce armies and try and conquer your territory. This is unlike the bog-standard rebels you&#8217;re usually dealing with.&nbsp;</p>



<p class="has-normal-font-size">I’ve spent a lot of time on the strategic options of the Western Roman Empire because I think there are some of the deepest in the Total War series up to this point. Focusing on preserving something already too large and rotten to its core is the sort of compelling setup which makes Warhammer 40K so popular.</p>



<p class="has-normal-font-size">The main strategic choices are either: abandonment or defense. Will you try and hold all your territory or pull back to more defensible positions? The answer has its degrees. I’ve pulled all the way back to Spain or Italy but generally, it’s a good idea to just abandon Illyria and Brittania.&nbsp;</p>



<p class="has-normal-font-size">This is what Total War does well, and it&#8217;s these sorts of interesting strategic decisions that are so lacking in too many other Total War campaigns. </p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-Battle.jpg?resize=760%2C570&#038;ssl=1" alt="Rome Total War Barbarian Invasion Battle" class="wp-image-1015" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-Battle.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-Battle.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-Battle.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarian-Invasion-Battle.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">The Eastern Empire’s situation is far simpler. You have the Danube and the Mesopotamian fronts. The Danube is a difficult early concern as that’s where the Hordes will be coming through in the beginning of the game before moving west.&nbsp;</p>



<p class="has-normal-font-size">Your main adversary lies further East: the Sassanids. The Romans and Sassasinds have been locked in a 200-year on-and-off conflict by this point and the Sassanids are no pushovers. Compared to the Romans, they have some devastating heavy cavalry and their infantry has improved from the Parthians in RTW.</p>



<p class="has-normal-font-size">I find the Eastern Roman Empire less interesting than the Western since they start in a much better position. Their cities are more prosperous, borders more secure, and more Christianized. So once they are able to defeat the Sassanids they’ll be in a good spot for the rest of the game.</p>



<p class="has-normal-font-size">That doesn’t mean their campaign is worse, it’s still more difficult than any campaign in Vanilla RTW and provides a great sense of challenge without the sheer masochism that is the Western Roman Campaign.</p>



<h2 class="wp-block-heading"><strong>Barbarian Campaign</strong></h2>



<p class="has-normal-font-size">The selling point of Barbarian Invasion is obviously that you’ll get to be the barbarians doing some of the invading. The major change from Barbarian factions in Vanilla Rome Total War is that if they are defeated they will be able to transform into a horde, instead of being wiped off the map. </p>



<p class="has-normal-font-size">They can also transform into a horde by choice if they have only one settlement remaining.&nbsp; When that happens the faction will spawn several stacks of units and begin to search for a new homeland.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarbian-Invasion-Sarmatians.jpg?resize=760%2C570&#038;ssl=1" alt="Rome Total War Barbarian Invasion Sarmatians" class="wp-image-1016" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarbian-Invasion-Sarmatians.jpg?w=768&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarbian-Invasion-Sarmatians.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbarbian-Invasion-Sarmatians.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">This means as the Romans it&#8217;s often a better idea to keep certain barbarians weak but not destroy them, as doing so will give them several full stacks on your doorstep.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Among the Germans</strong></h2>



<p class="has-normal-font-size">The German tribes are some of the most interesting in the game, each one features their own unique units, though in practice this often just equates to medium spearmen. I think this relative uniformity between the Germans is good. It makes them feel like a people, though each has their unique flavor, Saxon Keelmen look nothing like the Frankish Sword Heerbann even if their function remains mostly the same.&nbsp;</p>



<p class="has-normal-font-size">As the Germans, you’ll be sandwiched between the Western Roman Empire and the advancing Steppe tribes. Tribes like the Vandals and Huns, not to mention those that they, in turn, push out like the Goths and Sarmatians.&nbsp;</p>



<p class="has-normal-font-size">This means you’ll either have to pack up and try and fight your way into the Roman Empire or try and battle the Huns, often you’ll end up doing both. There is this beautiful strategic line you must walk as the Germans between not pushing into the Western Empire too early and bearing the brunt of their still formidable armies or waiting too long and not getting their rich cities for your own.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="640" height="480" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Battle-2.jpg?resize=640%2C480&#038;ssl=1" alt="Rome Total War Barbarian Invasion Battle" class="wp-image-1017" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Battle-2.jpg?w=640&amp;ssl=1 640w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Battle-2.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Battle-2.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 640px) 100vw, 640px" /></figure>



<p class="has-normal-font-size">The next major group of Barbarians are the Goths, you can play as the main group of Goths but there is also another emergent group: The Ostrogoths. The Goths start in the Carpathian mountains but will quickly want to move as they are directly in the path of the Hun’s and not likely to do well against them. The Goths generally move west, as they did historically, to avoid the main thrust of the steppe tribes.&nbsp;</p>



<p class="has-normal-font-size">The final major Barbarian group are the nomadic Steppe Tribes namely the Vandals and the Huns. These tribes start as hordes and are the catalysts for most of the actions in the game. They’ll move west looking for lands to conquer and a new homeland to settle in, and in doing so push out everyone in their way. This creates a cascading wave effect as the people pushed out by these tribes will push against others and eventually crash upon the borders of the Roman Empire.</p>



<p class="has-normal-font-size">Playing these tribes is a balance between looting cities and maintaining your armies enough so that when you do want to settle down, you can. Your horde units don’t require upkeep but can’t replenish themselves so you’ll want to keep them relatively safe. When you seize new cities you’ll have the options to either settle or sack them. With sacking providing massive amounts of gold but incurring huge deaths among the population.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="640" height="480" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbabrian-Invasion-Huns.jpeg?resize=640%2C480&#038;ssl=1" alt="Rome Total War Barbarian Invasion Huns" class="wp-image-1019" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbabrian-Invasion-Huns.jpeg?w=640&amp;ssl=1 640w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbabrian-Invasion-Huns.jpeg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-Barbabrian-Invasion-Huns.jpeg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 640px) 100vw, 640px" /></figure>



<p class="has-normal-font-size">Once you settle as a horde you’ll lose most of your horde troops and be forced to rebuild your armies in your new homeland. This is why it&#8217;s smart to settle in the heart of the Roman Empire, where there is already enough infrastructure to support producing higher-tier units.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Emergent Factions</strong></h2>



<p class="has-normal-font-size">New to Rome Total War are emergent factions, which I touched on previously. These factions don’t exist at the beginning of the game and are not playable without modding. Instead, they will appear on the map once certain conditions are met. These range from the Romano-British to the late-game horde: the Slavs.&nbsp;</p>



<p class="has-normal-font-size">There are also the emergent rebel factions for the Roman empires. I should note that generals in the empire now have loyalty ratings which represent the General&#8217;s probability of rebelling. If the general does join the Rebel faction they’ll take their army with them.&nbsp;&nbsp;</p>



<h2 class="wp-block-heading"><strong>Religion</strong>&nbsp;</h2>



<p class="has-normal-font-size">Speaking a little more about religion, there are only three religions in the game paganism, Christianity, and Zoroastrianism. Religion is detailed both at the settlement level and on the Character sheet. This creates a dynamic where you can have a Christian governor managing over a pagan population, which will enrage them. It further deepens the level of empire management you’ll be doing and you can influence the direction of your empire by tearing down temples of the opposing faiths and building your own.&nbsp;</p>



<p class="has-normal-font-size">This is most critical for the western Roman Empire whose lands are fairly evenly split between Christian and pagan. An important choice in that campaign will be which religion you choose. It also adds another layer of problem-solving onto the Western campaign as you’ll have to manage that on top of everything else you’ll be doing and tearing down religious buildings will only further the unrest throughout the empire.&nbsp;</p>



<p class="has-normal-font-size">Choosing between the religions will also influence what buildings you can build. For example, Christian cities cannot build Coliseums and hold games, as the blood sports are repugnant to Christians.</p>



<h2 class="wp-block-heading"><strong>Battles &amp; Units&nbsp;</strong></h2>



<p class="has-normal-font-size">The biggest change in terms of the battle system is the inclusion of night battles. This can be triggered when a general has the Night Fighter trait. This disallows enemy reinforcements, and your own(unless the reinforcing general also has the Night Fighter trait).&nbsp;</p>



<p class="has-normal-font-size">These battles expand the strategic options you have at your disposal and just look great. Units hold torches and fire arrows light up the night sky, for 2005 graphics this is really something.&nbsp;</p>



<p class="has-normal-font-size">The types of units you’ll be using have also changed. Gone are the Sarissa pikemen and crack legionaries of the ancient world. There is a greater focus on heavy cavalry in the game, anticipating the rise of knights in the medieval era.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="640" height="480" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Battle.jpg?resize=640%2C480&#038;ssl=1" alt="Rome Total War Barbarian Invasion Battle" class="wp-image-1018" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Battle.jpg?w=640&amp;ssl=1 640w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Battle.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/RTW-BI-Battle.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 640px) 100vw, 640px" /></figure>



<p class="has-normal-font-size">Comittienses have replaced the standard legionarrie, and while they still dominate the battlefield they’ll act as your elite heavy infantry, not your mainline troops, as they are often too expensive to maintain.&nbsp;</p>



<p class="has-normal-font-size">General units can now be recruited in cities like regular troops. I cannot express enough how much this can break the game. With the greater focus on heavy cavalry, and the general unit&#8217;s ability to regenerate troops this makes an army of generals unstoppable doom stacks capable of wiping out anything. I’ve played games where having just one of these can conquer nearly the entire Roman Empire as the Franks, it’s ludicrous. Generals used to be a rare commodity, something to be protected and nurtured since there was such a limited pool, now they are the strongest unit and you can have as many as you want.</p>



<p class="has-normal-font-size">Barbarian Invasion also adds two new historical battles. The Battle of Chalons or The Battle of the Catalaunian Fields between Attila and the Roman general Aetius, and the Battle of Badon Hill which is non-historical and features King Arthur as the Romano-British. Both of these battles are alright, and I don’t feel like either really makes use of the setting. It’s also sad to see other historical battles like Adrianople were ignored in return for a mythical one.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Conclusion</strong></h2>



<p class="has-normal-font-size">In my piece on the original Rome Total War I argued that the strength of that game was in its campaign, specifically the detailed mechanics in the Roman campaign, and in the diversity of its factions which gave the game a “clash of civilizations” feel.&nbsp;</p>



<p class="has-normal-font-size">Barbarian Invasion mostly does away with the huge amount of faction variety and unique campaign mechanics for a more universal experience. Each faction has its own goals, either to preserve or destroy the Roman Empire, and around that crux, and the catalyst arrival of the Huns, the campaign succeeds.&nbsp;</p>



<p class="has-normal-font-size">In many ways it&#8217;s a much better campaign than the original, more factions are interesting to play, the introduction of religions adds new levels of management. It maintains what was great about the original, and builds off of that while taking its own direction. In short, it&#8217;s an amazing expansion to the base game.</p>



<p class="has-normal-font-size">Barbarian Invasion is about decay. About fewer armies, factions, and provinces but that’s only part of the story. For many of these factions, this is their time to rise up, to begin to build their own story and emerge onto the world stage. It’s a time when the ancient world is dying and a new medieval world is being born. It focuses on just maintaining what you have serves as the perfect bookend to Rome Total War’s empire-building bonanza.&nbsp;</p>



<p class="has-normal-font-size">Barbarian Invasion painted a darker world but was a worthy successor to Rome Total War, next we’ll be looking at the less worthy second expansion to RTW: Alexander.</p>



<hr class="wp-block-separator is-style-wide"/>



<p class="has-normal-font-size">This article is part of a series on the Total War Series you can find the other articles in the series here:</p>



<ul class="wp-block-list"><li><a href="https://strategyfrontgaming.com/shogun-total-war-retrospective/">Shogun Total War</a></li><li><a href="https://strategyfrontgaming.com/medieval-total-war-retrospective-review/">Medieval Total War</a></li><li><a href="https://strategyfrontgaming.com/rome-total-war-review/">Rome Total War</a></li></ul>



<p></p>
<p>The post <a href="https://strategyfrontgaming.com/barbarian-invasion-review/">Is this Rome Total War&#8217;s Best expansion? &#8211; Barbarian Invasion</a> appeared first on <a href="https://strategyfrontgaming.com">StrategyFront Gaming</a>.</p>
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		<title>Does Rome Total War Still Hold Up in 2021?</title>
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		<dc:creator><![CDATA[Connor Burke]]></dc:creator>
		<pubDate>Thu, 07 Jan 2021 21:50:09 +0000</pubDate>
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					<description><![CDATA[<p>Rome Total War Retrospective Does the Total War series have a single shining breakout entry and if so is it Rome Total War?&#160; The answer dear reader, is of course, [&#8230;]</p>
<p>The post <a href="https://strategyfrontgaming.com/rome-total-war-review/">Does Rome Total War Still Hold Up in 2021?</a> appeared first on <a href="https://strategyfrontgaming.com">StrategyFront Gaming</a>.</p>
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										<content:encoded><![CDATA[
<h2 class="wp-block-heading"><strong>Rome Total War Retrospective</strong></h2>



<p class="has-normal-font-size">Does the Total War series have a single shining breakout entry and if so is it Rome Total War?&nbsp;</p>



<p class="has-normal-font-size">The answer dear reader, is of course, yes.&nbsp;</p>



<p class="has-normal-font-size">But is Rome Total War the best game in the franchise? Well let&#8217;s find out.</p>



<p class="has-normal-font-size">What is clear is that the monumental success of this game cemented Total War’s place as one of the top strategy game franchises of all time.&nbsp;</p>



<p class="has-normal-font-size">Released in 2004 by Creative Assembly, Rome Total War holds a significant place in many people’s hearts, including my own.</p>



<p class="has-normal-font-size">Rome Total War held a sense of epic scale and graphical fidelity previously unseen in the strategy game space. Feasting your eyes on the thousands of individual soldiers clashing across the entirety of the ancient world was exhilarating in 2004. Rome Total War proved how PCs had finally caught up with developers&#8217; ambitions.</p>



<p class="has-normal-font-size">Rome Total War was well-received both critically and commercially at release, and today it’s often given prime spots on “Top PC games of All Time” lists and is talked about with nostalgia-tinged reverence among strategy game circles.</p>



<p class="has-normal-font-size">Rome Total War is so beloved that it’s still used as the standard for Total War games for years to come. The trend of comparing later games to Rome reached its climax with the disastrous release of Total War: Rome II in 2013. The utter failure to launch for Rome II just compounded the idea that the original was something truly special.&nbsp;</p>



<p class="has-normal-font-size">But was it? Was this game as good as we all collectively remember or do the clunky controls and outdated graphics make this game a relic of the past, only good food being gawked at in long-winded essays on some random blog on the internet?</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-battle.jpg?resize=760%2C570&#038;ssl=1" alt="" class="wp-image-562" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-battle.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-battle.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-battle.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-battle.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">While today Total War is one of the preeminent strategy game franchises, where players can enjoy well-detailed battles with crisp graphics, Rome Total War may well feel like a dinosaur in the gameplay department.&nbsp;</p>



<p class="has-normal-font-size">So what exactly draws people to the series today? Fans will laud the dynamic traits systems for characters, diverse factions, and incredible soundtrack. And, how do these hold up today?</p>



<p class="has-normal-font-size">Well, the first thing that becomes clear when analyzing Rome Total War is that this is the make it or break it moment for the franchise in terms of appealing to a wider audience. The Ancient World is one of the most beloved historical settings and the move to full 3D graphics meant that Creative Assembly was banking on Rome Total War’s success to catapult the franchise from a niche strategy game to something more.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Some Background</strong></h2>



<p class="has-normal-font-size">The Total War Franchise kicked off with the release of Shogun: Total War<em> </em>in 2000. Shogun was conceived as a competitor with the wildly popular Command &amp; Conquer series but throughout its development morphed into the historical real-time turn-based hybrid that we know today.</p>



<p class="has-normal-font-size">Shogun even had a historian consulting on the game, something Rome Total War definitely did not have.&nbsp;</p>



<p class="has-normal-font-size">Shogun was followed up by Medieval Total War in 2002. Medieval maintained the 3D real-time battles and turn-based campaign of the original. It’s main contribution to the gameplay of the series was the introduction of siege battles, something Rome Total War would expand.</p>



<p class="has-normal-font-size">Both of these previous entries would stick to the RISK-style campaign map, where players would move their armies from province to province. This campaign system was somewhat finicky as you had to set up long frontlines at your borders, and any province undefended means the AI can slip into your territory and wreak havoc.&nbsp;</p>



<p class="has-normal-font-size">Rome Total War would change all this, updating the campaign to fully 3D allowing players, all the while keeping what made its predecessors great, namely the epic battles.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Clever Use of Terrain</strong></h2>



<p class="has-normal-font-size">Gone are the 2D hand-drawn-style maps of Shogun and Medieval. Now you are in individual forests, rivers, lakes, deserts, etc. This shift wasn’t just an aesthetic change but provided new and interesting strategic options for players.&nbsp;</p>



<p class="has-normal-font-size">Do you want to push ahead and take that bridge allowing you to defend it in an easier battle or hide in an ambush in the forest? Instead of just moving between provinces you now could choose your exact positioning to take battle. This shift to a 3D campaign map is so great not because of the increase in graphics but because it provides more strategic depth, and gives you more options to consider before initiating a battle.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="650" height="318" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-julii.jpg?resize=650%2C318&#038;ssl=1" alt="Rome Total War Julii Start" class="wp-image-557" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-julii.jpg?w=650&amp;ssl=1 650w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-julii.jpg?resize=300%2C147&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-julii.jpg?resize=245%2C120&amp;ssl=1 245w" sizes="auto, (max-width: 650px) 100vw, 650px" /></figure>



<p class="has-normal-font-size">Fighting near mountains provides you with a battle map that reflects that type of terrain, potentially giving you an advantage. Tying the decisions made on the campaign map into the battles in this way was a huge step forward for the series, and is a key tenet of good strategy game design.</p>



<p class="has-normal-font-size">This was only enhanced by the clarity of the visuals. In modern Total war games, it&#8217;s often unclear how terrain on the campaign map will play into the battles. Is my army directly on this river crossing or is it slightly too far away? How will the terrain look on this map, will it give the advantage to me or my enemies? These are minor problems in the modern Total War games but it’s interesting to note the Rome Total War didn’t have them.</p>



<h2 class="wp-block-heading"><strong>An Actually Good Tutorial</strong></h2>



<p class="has-normal-font-size">Before jumping into the main Imperial campaign I want to talk about the prologue or tutorial campaign for Rome Total War. It does something extraordinary for a strategy game and makes the tutorial section not terrible.&nbsp;</p>



<p class="has-normal-font-size">You’ll command a small force of Romans coming in to assist a larger Roman army in battles against the Gauls. The battle is relatively easy as it mostly serves to teach you the camera controls and your allies will take the brunt of the assault.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="428" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Tutorial.jpg?resize=760%2C428&#038;ssl=1" alt="" class="wp-image-1000" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Tutorial.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Tutorial.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Tutorial.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Tutorial.jpg?resize=213%2C120&amp;ssl=1 213w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Tutorial.jpg?resize=1140%2C641&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Tutorial.jpg?w=1280&amp;ssl=1 1280w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">The game then unleashes you on a smaller version of the campaign map. Here, you’ll only be tackling the Italian peninsula instead of the entire ancient world.</p>



<p class="has-normal-font-size">It is a serviceable enough introduction to the gameplay throwing things at you one at a time to ensure new players aren’t overwhelmed, gradually adding more mechanics until you are ready for the full game.</p>



<p class="has-normal-font-size">I only mention all of this because so many strategy games have abysmal tutorials. Here it mostly lets you just play the game and gives you more direction than you receive in the main campaign. It’s simple, allows you to learn by doing, and provides context to the Imperial Campaign. In short, it&#8217;s everything a tutorial should be.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Imperial</strong> <strong>Campaign</strong></h2>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="rome total war prologue intro" width="760" height="570" src="https://www.youtube.com/embed/rIbBi1aWVP4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p class="has-normal-font-size">The Main Campaign is the highlight here. Spread across the ancient Mediterranean World you take control of a faction, expand your territory, and conquer your neighbors, fairly standard Total War stuff. The Campaign itself starts in 270 BC and ends in 14 AD. Each year consists of two turns. Your main resource will be the same as in previous Total Wars: gold, which you can earn through taxes, buildings, and sacking cities.</p>



<p class="has-normal-font-size">The first thing you’ll need to do is choose between the three Roman factions. Wait? only three factions? Well, Rome Total War has 20 factions in total, with 13 being playable, although all 20 can be unlocked by messing with the game files. But you’ll only be able to play the three Roman factions at the beginning. Creative Assembly got rid of this for every other Total War game, for clear reasons.</p>



<p class="has-normal-font-size">Though it does make some sense why they’d limit the amount of starting factions. The first is to teach news players the game using the strongest faction. This will reduce player frustration since it’s unlikely they will be defeated as any of the Roman families, and then give up on the game. Second, is that the Romans have several unique mechanics that spice up the game, namely the Senate offices and senate mission. Third, is that playing as anyone but the Romans and you’ll eventually come into contact with their overpowered legionnaires which if you’re fighting with a bunch of naked Gauls can lead to a bad time for new players.</p>



<p class="has-normal-font-size">You can then choose your difficulty and whether you want “arcade battles” or not. Arcade battles, what&#8217;s that? Well just know, no one, and I truly mean <strong>no one,</strong> plays with Arcade Battles on. What it means is that fatigue and morale aren’t taken into account during battles, making them more like traditional RTS games where units fight to the death. This not only destroys the historical feel of the battles, eliminating most need for tactics and strategy but it also completely breaks the unit balancing. In short, don’t use it.&nbsp;</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>&#8220;We Brutii are the only true Romans. We saved Rome, we drove out the kings, we made the Republic. The family deserve respect; respect, and obedience. We know what is best for Rome: new lands, living space, territories, slaves! I know what must be done. The Greeks look down their perfumed noses at all Romans, and they hate us. I&#8217;m going to give them a reason for hate&#8230;when I&#8217;ve crushed them! Roman steel, that&#8217;s the answer; Roman steel in the Brutii fist. And the other great Roman families&#8230;the Scipii; trash! They have no respect for proper Roman ways, for us! The Julii prostitute themselves. As if the people matter! Bah! We Brutii must lead Rome.&#8221;</p><cite>Brutii Intro for Rome Total War</cite></blockquote>



<p class="has-normal-font-size">Anyway, back to the Romans. The three Roman factions are the: Julii, the Brutii, or the Scipii. Once you choose one you’ll be treated to an intro cinematic with some truly great voice acting. This sets the stage for the campaign and highlights the differences between each family.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="428" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-scipii-soldiers.jpg?resize=760%2C428&#038;ssl=1" alt="" class="wp-image-558" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-scipii-soldiers.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-scipii-soldiers.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-scipii-soldiers.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-scipii-soldiers.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-scipii-soldiers.jpg?resize=213%2C120&amp;ssl=1 213w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-scipii-soldiers.jpg?resize=1140%2C641&amp;ssl=1 1140w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-scipii-soldiers.jpg?w=2007&amp;ssl=1 2007w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Oddly these aren’t historically the most prominent Roman Families, instead, they’re the most recognizable. Each also is a nod to their historical areas of influence. The Julii being situated near the Po River and Gaul, the area where Julius Caesar conquered. The Scipii being situated in Sicily primed for a fight with Carthage in Africa, the historical stomping ground of Scipio Africanus. While Brutii for Lucius Junius Brutus, who created the republic, and Marcus Junius Brutus who was Caesar’s “Et tu, Brute?”</p>



<p class="has-normal-font-size">Although this may make it sound like each family may have a specialty or role within the republic, they really don&#8217;t. Their main differences come from their starting positions and a few types of units they can recruit, such as the type of gladiator.</p>



<h2 class="wp-block-heading"><strong>Roman Campaigns</strong></h2>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p><strong>&#8220;<em>In politics, the tripod is the most unstable of all structures</em>&#8221; </strong></p><cite>Frank Herbert, Dune</cite></blockquote>



<p class="has-normal-font-size">The city of Rome itself isn’t controlled by any family faction; instead, it’s held by the SPQR, a neutral faction that mostly just hangs around Rome twiddling their thumbs.&nbsp;</p>



<p class="has-normal-font-size">Needless to say, this setup isn’t what we would call “historically accurate” but it works in gameplay terms. Setting up three Roman factions who are all allied but heading for an inevitable showdown presages the later civil wars of the Roman Republic.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Senate.png?resize=760%2C570&#038;ssl=1" alt="Rome Total War Senate Mission" class="wp-image-1001" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Senate.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Senate.png?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Senate.png?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Senate.png?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Throughout the Roman campaign, you’ll be given Senate missions to complete. This can be anything from blockading a port to signing a trade agreement with another faction. These will often force you to go to war with neutral factions to complete, which forces you to either prioritize your diplomatic standing with foreign nations or your popularity with the senate.&nbsp;</p>



<p class="has-normal-font-size">By completing these missions you’ll generally get some immediate reward like money or units and increase your relations with the Senate. Increasing your standing in the Senate will help you hold higher offices within the Republic which grants those characters bonuses and will greatly increase that character&#8217;s influence score.&nbsp;</p>



<p class="has-normal-font-size">More often than not though these missions are often entirely nonsensical and seem to go out of their way to be annoying and conflict with your interests. This has given them a bad reputation among Total War fans especially since the reward of a few thousand coins doesn&#8217;t compensate for going to war with a major world power.&nbsp;</p>



<p class="has-normal-font-size">The other group you’re trying to court as a Roman faction are the dirty unwashed masses of Rome. Pleasing them is done mostly through conquest. Conquest brings in new slaves and opens new markets to the Roman people so as you conquer more, the poor be happier with you.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="520" height="477" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Senate.jpg?resize=520%2C477&#038;ssl=1" alt="" class="wp-image-1002" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Senate.jpg?w=520&amp;ssl=1 520w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Senate.jpg?resize=300%2C275&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Senate.jpg?resize=131%2C120&amp;ssl=1 131w" sizes="auto, (max-width: 520px) 100vw, 520px" /></figure>



<p class="has-normal-font-size">These two modifiers feed into the Roman civil war mechanic where your faction will inevitably be outlawed by the Senate and forced to fight the other two families for supremacy over the Roman world.&nbsp;</p>



<p class="has-normal-font-size">Roman factions will also receive the Marian Reforms event which allows you to build more advanced Roman Legionnaires, abandoning the older Polybian legions. This can be annoying since your troops were already the best, and now you can’t retrain any of your current armies, leaving those soldiers obsolete.&nbsp;</p>



<p class="has-normal-font-size">The Roman campaign is brilliant. Each phase has a distinct feeling as you slowly conquer your way across the Ancient World bringing the riches of distant lands back into Italy. As your wealth and power rise, you’ll slowly draw the ire of the Senate until the situation explodes into open war.</p>



<p class="has-normal-font-size">There are a number of theories about why the Roman Republic fell. People blame Caesar, they blame the Optimates, Marius or Sulla, or even the Latifundia. But the argument Rome Total War makes is that it’s this wealth, this insatiable need to conquer which drives the Republic to its own ruin. When there is so much wealth and the armies are so large the stakes become too high, your family can’t back down, lest you lose everything. The Roman civil war is inevitable just by playing the game. There is no way to come to an agreement with the other families, and placating the senate can only go on for so long.&nbsp;</p>



<p class="has-normal-font-size">That all this “fun” you&#8217;re having conquering the world is going to come back to bite you eventually. </p>



<p class="has-normal-font-size">Or to paraphrase what a wise man once said, <em>these imperial wars, they </em><strong><em>always</em></strong><em> come home.</em></p>



<h2 class="wp-block-heading"><strong>Empire Management</strong></h2>



<p class="has-normal-font-size">Rome Total War kept the structure of the settlement management mechanics from Medieval Total War, translating it into the new 3D map. The most striking change from previous entries is the shift from a province-level overview to a city-level. Effectively this doesn’t change much since the cities function as the province capital and house all of its buildings.&nbsp;</p>



<p class="has-normal-font-size">Provinces are governed from these major cities, which will be upgraded into different tiers, starting with a small village and progressing all the way up to a massive city. These settlements will act as your production and recruitment centers, unlike modern Total War games where armies are where you build new troops.&nbsp;</p>



<p class="has-normal-font-size">Also unlike in modern Total War games, there are no set building “slots” in Rome Total War. Instead, you have a number of building trees your faction can build and the only thing stopping you from building all of them is time and money.&nbsp;</p>



<p class="has-normal-font-size">This building system ensures that settlements feel like actual cities, they will have aqueducts, temples, and coliseums. The drawback is that no city feels unique for very long and by the end game every city is a jack-of-all-trades center of military, economic, and population growth.</p>



<figure class="wp-block-gallery columns-1 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-character.jpg?resize=760%2C570&#038;ssl=1" alt="" data-id="568" class="wp-image-568" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-character.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-character.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-character.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-character.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure></li></ul></figure>



<p class="has-normal-font-size">Cities have dynamic population numbers which are decreased when you recruit troops out of it. This is in stark contrast to the later Total Wars where population levels are abstracted, which is a change that many fans criticize to this day. Having population numbers be dynamic also means you can theoretically destroy your enemies fighting ability by attrition or constantly sacking their settlements. Although being able to actually do this without just destroying their entire faction is unlikely.</p>



<p class="has-normal-font-size">One interesting wrinkle of this system is that since your population is constantly increasing your Public Order is constantly at risk. Public Order represents the stability of the settlement. Settlements without proper sanitation or that were recently conquered will have low Public Order.&nbsp;</p>



<p class="has-normal-font-size">The problem with city management getting into the late game is that your cities will eventually become constant centers of rebellion as the exponential population growth outpaces any efforts to mollify the populace. This is more of an annoyance than a concern to your empire but it is probably one of the main reasons why Creative Assembly chose to ditch the population mechanic.&nbsp;</p>



<p class="has-normal-font-size">Still, despite the system&#8217;s flaws, settlement management in Rome Total War successfully provided context for your expansion as well as giving you a range of strategic options and challenges to deal with.</p>



<h2 class="wp-block-heading"><strong>Characters</strong></h2>



<p class="has-normal-font-size">Rome Total War’s character system is still lauded today for its dynamic traits and the way the player’s actions affect those traits.&nbsp;</p>



<p class="has-normal-font-size">At its most basic level, characters are grouped into a family tree which neatly shows you each character&#8217;s relationships, age, and their best stat. Male characters above the age of 16 will appear on the map as generals with their own traits, retinues, etc. The children and women of the family are not represented on the map but can be married off to gain new generals for your faction. Also, If an army not led by a general wins enough battles the Captain will be appointed the “Man of the Hour” allowing you to adopt him into your family. Yay meritocracy?</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/romee-total-war-characteer-2.jpg?resize=760%2C570&#038;ssl=1" alt="Rome Total War Family Tree" class="wp-image-569" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/romee-total-war-characteer-2.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/romee-total-war-characteer-2.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/romee-total-war-characteer-2.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/romee-total-war-characteer-2.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Characters&#8217; abilities are represented by three factors: Command, Influence, and Management. Command related to the character&#8217;s skill on the battlefield, the higher the command the less likely units are to break and run due to low morale. Command will increase as a character wins more battles. A character with 10 command stars has troops who are nearly unbreakable gods of war.&nbsp;</p>



<p class="has-normal-font-size">Influence helps increase public order when a character is within a settlement and determines who will automatically be set as the faction heir, though you can manually change who the heir is. Influence is gained by holding offices in the Senate.</p>



<p class="has-normal-font-size">Management refers to how effective the character is as a city magistrate. More management points will increase both the Public Order and revenue of a settlement. It is gained by leaving a character in charge of a settlement.&nbsp;</p>



<p class="has-normal-font-size">Beyond these, a character will have traits that will influence their stats. These traits are part flavor, fleshing out their personality, and partly have an effect on gameplay. A character can have the trait “bad ambusher” or “coward” which influence their command points either in general or in certain situations.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-egypt.jpg?resize=760%2C570&#038;ssl=1" alt="Rome Total War Egypt Map" class="wp-image-559" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-egypt.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-egypt.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-egypt.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-egypt.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">The last main feature of characters is their retinue. These are various advisors and hangers-on to the character. They also augment the character’s stats and provide a further level of flavor. They might be accompanied by a barbarian turncoat, leading to increased command against barbarians. Or a Military Tribune, or a Courtesan.&nbsp;</p>



<p class="has-normal-font-size">While this may all seem fairly standard the reason this system is so praised, even to this day is just for its sheer dynamism. Win enough victories with a commander against a certain faction they’ll get a bonus against that faction. Retreat too many times with a general and they may become a coward. Put them in charge of a settlement and they’ll become a good builder, you get the idea. These traits influence their stats, yes but they also tell you something about how the empire is going. They’ll become more experienced over time and grow into the role you assign them to.</p>



<p class="has-normal-font-size">Too many trait systems are static or traits are gained semi-randomly(cough* Crusader Kings 2 cough*). RTW allows plays to subtly influence their characters in interesting and meaningful ways and adds to the overall atmosphere and roleplaying experience of the game.&nbsp;</p>



<p class="has-normal-font-size">The whole system works well, if in the background. You can ignore most of this and just conquer whatever you want for the most part and be fine. But it is there, and it adds a level of immersions which often feels lacking in characters of modern historical Total War titles.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Agents</strong></h2>



<p class="has-normal-font-size">Beyond your familial characters, you have agents, who can perform a number of tasks for you. There are three agents: Spy, diplomat, and assassin.</p>



<p class="has-normal-font-size">The spy can scout out enemy positions, reveal enemy buildings and if put into a settlement has a chance of opening the gates upon your army&#8217;s arrival.&nbsp;</p>



<p class="has-normal-font-size">Spys also have another use though&#8230; If squalor gets too high in a settlement it can cause a plague. If this happens characters can get a plague and if they move to another settlement they’ll then spread that plague. So since spies can infiltrate enemy settlements you can purposely infect a spy with the plague then send him to your enemy&#8217;s cities. Some would call this “biological terrorism” but hey, it&#8217;s the ancient world.</p>



<p class="has-normal-font-size">What this does show is how much of a sandbox Rome Total War is. Did the developers mean to allow you to commit acts of biological genocide? No probably not, but since Rome Total War is a series of interconnecting systems you absolutely can do that.</p>



<p class="has-normal-font-size">Diplomats will open negotiations with other factions and can bribe characters and settlements. When bribing you will pay a certain amount of money for the subject to join your faction.</p>



<p class="has-normal-font-size">This can be incredibly finicky, as your only option is to “offer a bribe” then they can suggest an amount of money. It’s often not very useful as it usually doesn’t work and the settlement will be poorly defended opening it up to attack.&nbsp;</p>



<p class="has-normal-font-size">Assassins are pretty simple, they can kill characters, agents, or sabotage settlement buildings. This can be useful for dealing with powerful enemy generals or if you want to annihilate another faction.&nbsp;</p>



<p class="has-normal-font-size">Once a faction loses all its characters it will cease to exist. So if you assassinate every general of a faction they will collapse into being rebels. This is another effective if tedious way to destroy your enemies.</p>



<h2 class="wp-block-heading"><strong>How is Diplomacy and Politics?</strong></h2>



<p class="has-normal-font-size">The diplomacy system in Rome Total War is absolutely broken. There’s no other way to say it.&nbsp;</p>



<p class="has-normal-font-size">The AI in Total War games determines its attitude to you off of your relative strength so building more armies and placing them on your border will deter the enemy from attacking. The problem is this is completely hidden from the player&#8217;s view.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Diplomacy.jpg?resize=760%2C570&#038;ssl=1" alt="" class="wp-image-1004" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Diplomacy.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Diplomacy.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Diplomacy.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Rome-Total-War-Diplomacy.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">This makes the Diplomatic AI seem insane and nonsensical. Your allies will attack you out of nowhere, they’ll send you the infamous: “Please do not attack, accept or we will attack” offers which are both meaningless and confusing… That is unless the AI is playing some weird mind games. They’ll be attacked on two fronts and still not want to make peace with you, the list goes on.</p>



<p class="has-normal-font-size">That being said the Total War diplomatic system only improved incrementally after Rome. The same core system was there based on relative strength but now it was out in the open. That is until Total War: Three Kingdoms came and fixed the whole thing.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Historical Accuracy</strong></h2>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>“Dedicated wargamers will delight in the attention to detail; <em>Rome</em> doesn’t disappoint in fanatical attention to historical accuracy.” </p><cite><a href="https://www.gamesradar.com/rome-total-war-review/">Gamesradar, Rome Total War Review</a></cite></blockquote>



<p class="has-normal-font-size">That quote is from the GamesRadar review and is mostly just to show how insane some Games Journalists are but seriously, this game has some terrible historical accuracy.</p>



<p class="has-normal-font-size">Now the Total War series has always been about Historical authenticity, not accuracy, which is fine these are games. But man is Rome Total War the worst of the bunch.</p>



<p class="has-normal-font-size">Without teaching you a whole history course let me sum up the two biggest points:&nbsp;</p>



<p class="has-normal-font-size">The first thing to note is that the Roman Republic was not divided up between three main families each controlling territory on the peninsula in some sort of feudal arrangement. The territory was controlled by the Senate or by Socii which were Italian subject allies of the Republic.&nbsp;</p>



<p class="has-normal-font-size">The second is Egypt. Now I haven’t talked much about other factions besides the Romans yet, because their campaigns don’t really have any unique mechanics but Egypt is bad.</p>



<p class="has-normal-font-size">Egypt during this time period was a Hellenistic Kingdom ruled by Macedonian nobility. They would have fought similar to the Seleucids with large pike formations. In the Rome Total War, they are straight up from thousands of years before this time period.&nbsp;</p>



<p class="has-normal-font-size">I could go on about flaming war pigs and Amazonians but let&#8217;s move on.&nbsp;</p>



<h2 class="wp-block-heading"><strong><em>De Bellum</em></strong></h2>



<p class="has-normal-font-size">Battles in Rome Total War are a vast improvement over previous games. This is mostly due to the diversity of the unit rosters and potential matchups, though controls have been greatly improved from Medieval. Each faction has its own unique feel when handling their armies. German barbarians play nothing like a mass of Seleucid pikemen.&nbsp;</p>



<p class="has-normal-font-size">Units stats have become far more complex from previous games allowing for a greater variety of units, and for each unit to feel very different. This ensures it feels like there’s a greater disparity between ‘barbarian’ and ‘civilized’ factions. With barbarians focusing on an initial charge to break the enemy morale while civilized factions seek to grind away at their opponents.</p>



<p class="has-normal-font-size">Total War battles have always been focused more on cinematic spectacle than granular tactical maneuvers and Rome Total War accentuates that cinematic quality more so than previous games. Units move across the battlefield extremely quickly and clashes are often done in a few minutes. This prioritizes a player&#8217;s micro skill in a way that wasn’t emphasized before, something that would only increase in later Total War games.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="570" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-tuteberg.jpg?resize=760%2C570&#038;ssl=1" alt="rome total war tuteberg battle" class="wp-image-561" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-tuteberg.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-tuteberg.jpg?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-tuteberg.jpg?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-tuteberg.jpg?resize=160%2C120&amp;ssl=1 160w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">If the campaign AI struggles a bit then the battle AI in Rome is often having a seizure. The AI will often simply charge your formation, making them insanely easy to defeat even with a smaller force. </p>



<p class="has-normal-font-size">Despite that, using all the different units and experimenting with different formations for different factions is deeply satisfying. Executing cavalry charges and encirclements leaves you feeling like Hannibal at Cannae even if it&#8217;s not really a fair fight against the AI. While battles in Rome Total War definitely favor heavy infantry there is enough faction diversity to change up the game.&nbsp;</p>



<p class="has-normal-font-size">Among heavy infantry though Roman Legionnaires are king. There are a few main types with the earlier forms being split between Hastati, Principes, and Triarii before transitioning to the official Marian Legionnaires.&nbsp;</p>



<p class="has-normal-font-size">General units tend to be overpowered when used en masse. For one of my recent games I was playing a Julii campaign and had put every general unit that I had in a single death stack. We were able to roll completely across the map with ease. With the added bonus of never having to retrain troops at a settlement since your General’s retinues refill automatically.&nbsp;</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="760" height="507" src="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-spartans.jpg?resize=760%2C507&#038;ssl=1" alt="Rome Total War Spartan hoplites" class="wp-image-563" srcset="https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-spartans.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-spartans.jpg?resize=300%2C200&amp;ssl=1 300w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-spartans.jpg?resize=768%2C512&amp;ssl=1 768w, https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2020/08/rome-total-war-spartans.jpg?resize=180%2C120&amp;ssl=1 180w" sizes="auto, (max-width: 760px) 100vw, 760px" /></figure>



<p class="has-normal-font-size">Generals also have the special ability to rally fleeing units. Other units can also use special abilities like the Romans forming Testudo to protect them from arrows, or the Greek Phalanx forming a wall of sarissa pikes.&nbsp;</p>



<p class="has-normal-font-size">Where the units and battles shine is in multiplayer. If you can find a community to play with, it&#8217;s great. Without the lackluster AI, the gameplay focuses far on smart army composition and tactics. You may or may not be able to find games through matchmaking, so your mileage may vary here.</p>



<p class="has-normal-font-size">If you’re having trouble with the gameplay or would like more in-depth guides I’ve linked several Strategy Guides and Primers on the game below:</p>



<p><a href="https://forums.totalwar.org/vb/showthread.php/45315-Quietus-Rome-Total-War-Guide">Quietus&#8217; Rome: Total War Guide</a></p>



<p><a href="https://forums.totalwar.org/vb/showthread.php/38382-frogbeastegg-s-Guide-to-Rome-Total-War-and-the-Barbarian-Invasion">frogbeastegg’s Guide to Rome: Total War and the Barbarian Invasion</a></p>



<p><a href="https://forums.totalwar.com/discussion/6053/rome-total-war-strategy-guide">Firewind’s ROME TOTAL WAR STRATEGY GUIDE</a></p>



<h2 class="wp-block-heading"><strong>Mods</strong></h2>



<p class="has-normal-font-size">Throughout this piece, I’ve attempted to make clear my problems with the game: mostly with the AI. These aren’t new criticisms and many of them have now been fixed with mods.&nbsp;</p>



<p class="has-normal-font-size">Rome Total War and Medieval II Total War have two of the best modding communities in gaming hands down. In terms of Total Conversion mods, those that overhaul large portions of the game, while maintaining the Ancient World you have three main options.&nbsp;</p>



<p class="has-normal-font-size">These are <a href="https://www.moddb.com/mods/rome-total-realism">Rome Total Realism</a>, <a href="https://www.europabarbarorum.com/">Europa Barbarorum</a>, and <a href="https://www.moddb.com/mods/roma-surrectum-ii">Roma Surrectum</a>. Each of these is unique in its own way and I’ll be doing a whole series outlining each one in detail. For now though check them out as they really do improve the game tremendously.&nbsp;</p>



<p class="has-normal-font-size">I’d be perfectly comfortable saying that any one of these three mods would be able to go toe-to-toe with Rome II today. Yes, that’s how good they are.&nbsp;</p>



<p class="has-normal-font-size">If you&#8217;re looking for something that improves the game without entirely overhauling it I’d recommend <a href="https://www.moddb.com/mods/darthmod-rome">DarthMod</a>. Which keeps the overall look and feel of Vanilla but improves gameplay and AI.</p>



<h2 class="wp-block-heading"><strong>Conclusion</strong></h2>



<p class="has-normal-font-size">Rome Total War was a seminal game for strategy games. In terms of Technology, the jump too fully 3D real-time battles and the campaign was a huge step forward. PCs were finally ready to handle thousands of units on screen at once.</p>



<p class="has-normal-font-size">In terms of design, it clearly had its failings. I didn’t talk much about the other factions&#8217; campaigns because there isn’t much to talk about, they’re all fun yes but not very mechanically interesting. The biggest problem though is simply the AI. Now of course, you may say that “this is a Total War game” why would you expect good AI” but that in itself is the problem. While the Total War AI has certainly improved since Rome Total War it doesn’t feel like 16 years of difference.&nbsp;</p>



<p class="has-normal-font-size">Still looking back on this game I think there are great design decisions here that go beyond nostalgia. A lot of the ideas behind the Roman campaigns are great, and the character system is excellent. Agents can do some interesting things in this game but mostly the AI just spams them to be annoying. The Total War series still hasn’t really figured out what to do with agents and fluctuates between removing them or keeping them.&nbsp;</p>



<p class="has-normal-font-size">What perhaps surprised me the most is how many of the Total War Franchises nagging problems really come to fruition in Rome Total War, and arguably haven’t been solved to this day. To be clear, I’m not blaming Rome for this, it is a hugely ambitious game and was a massive step forward catapulting the series into the strategy game stardom it has today so of course it has flaws. Instead I’m saying that it should have been the job of the successors to the Rome Total War to even attempt to fix them.&nbsp;</p>



<p class="has-normal-font-size">Now, I know what you&#8217;re saying, “But you didn’t even talk about the expansions!” Don’t worry I’ll be covering each individually, Barbarian Invasion(Which is amazing) and Alexander(Which is mostly not amazing). Don’t worry they’ll get their own individual pieces coming soon.</p>



<hr class="wp-block-separator is-style-wide"/>



<p class="has-normal-font-size">This article is part of a series on the Total War Series you can find the other articles in the series here:</p>



<ul class="wp-block-list"><li><a href="https://strategyfrontgaming.com/shogun-total-war-retrospective/">Shogun Total War</a></li><li><a href="https://strategyfrontgaming.com/medieval-total-war-retrospective-review/">Medieval Total War</a></li></ul>
<p>The post <a href="https://strategyfrontgaming.com/rome-total-war-review/">Does Rome Total War Still Hold Up in 2021?</a> appeared first on <a href="https://strategyfrontgaming.com">StrategyFront Gaming</a>.</p>
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