<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Wargame: Red Dragon in 2020? &#8211; Retrospective	</title>
	<atom:link href="https://strategyfrontgaming.com/wargame-red-dragon-in-2020-review/feed/" rel="self" type="application/rss+xml" />
	<link>https://strategyfrontgaming.com/wargame-red-dragon-in-2020-review/</link>
	<description>Everything Strategy Games</description>
	<lastBuildDate>Thu, 03 Sep 2020 13:28:50 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9</generator>
	<item>
		<title>
		By: helorush		</title>
		<link>https://strategyfrontgaming.com/wargame-red-dragon-in-2020-review/#comment-14</link>

		<dc:creator><![CDATA[helorush]]></dc:creator>
		<pubDate>Sun, 09 Aug 2020 20:25:33 +0000</pubDate>
		<guid isPermaLink="false">https://strategyfrontgaming.com/?p=149#comment-14</guid>

					<description><![CDATA[This is supposed to be a retrospective? Your article reads like a review of a new product. Was this written in 2015? Yeah the Campaign is weak and Naval didnt work out well. That was in the original reviews. Everyone is aware. It merits a few lines and move on. You spent more time on the Naval gameplay than Eugen did.  A retrospective should express the evolution of the gameplay, players and strategy. There were 3 paid DLC that changed the gameplay, as well constant unit strength re-balancing for a few years, but you didnt mention these.   And you really gave the Multiplayer a short shrift which was clearly the focus of the developer and the community.   10 v 10 multiplayer can get quite intense, demanding, rewarding and frustrating. You mentioned nothing about the any of the specific units nor did you list the specializations of forces or game modes. You have a screen shot not even from the base game., but from a lightly played mod. Maybe a mention of Reddit and Discord forums might speed the progress of potential new players as there is much documentation and assistance from current players available. And above all you failed to mention the toxicity of the in game Warchat verbal abuse simulator, people emptying your supply FOBs and not &quot;marking up&quot; . Lastly, you ignored the 3 tenets of Wargame: Putin, Gaysex and F-35. (Last 2 sentences were for laughs).]]></description>
			<content:encoded><![CDATA[<p>This is supposed to be a retrospective? Your article reads like a review of a new product. Was this written in 2015? Yeah the Campaign is weak and Naval didnt work out well. That was in the original reviews. Everyone is aware. It merits a few lines and move on. You spent more time on the Naval gameplay than Eugen did.  A retrospective should express the evolution of the gameplay, players and strategy. There were 3 paid DLC that changed the gameplay, as well constant unit strength re-balancing for a few years, but you didnt mention these.   And you really gave the Multiplayer a short shrift which was clearly the focus of the developer and the community.   10 v 10 multiplayer can get quite intense, demanding, rewarding and frustrating. You mentioned nothing about the any of the specific units nor did you list the specializations of forces or game modes. You have a screen shot not even from the base game., but from a lightly played mod. Maybe a mention of Reddit and Discord forums might speed the progress of potential new players as there is much documentation and assistance from current players available. And above all you failed to mention the toxicity of the in game Warchat verbal abuse simulator, people emptying your supply FOBs and not &#8220;marking up&#8221; . Lastly, you ignored the 3 tenets of Wargame: Putin, Gaysex and F-35. (Last 2 sentences were for laughs).</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
